7,208
edits
Changes
updated table
The following is a very quick list. See the [[Magic Weapon rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
{{Active skill skills header}}</noinclude>{{Wizard Skill effects|Magic Weapon|IconMagicWeapon.png|([[clvl|Level]] 7)|Imbue your weapon with magical energy granting it {{c_lime|20%}} increased physical damage. Can only affect melee weapons.<br>Duration: {{c_lime|60}} seconds<br>Cost: {{c_lime|8}} Arcane Power}}
| Melee attacks burn enemies with fire for {{c_lime|70%}} of weapon damage for {{c_lime|3}} seconds.
|-
| [[Electrify]]
| Melee attacks cause lightning to arc to {{c_lime|8}} nearby enemies dealing {{c_lime|18%}} of weapon damage as Lightning damage.
|-
| [[Force Weapon]]
| Increases damage bonus to {{c_lime|34%}} physical damage, and gives a {{c_lime|45%}} chance to knock back any enemies hit.
|-
| [[Conduit]]
| Melee hits restore {{c_lime|10%}} Arcane Power.
|-
| [[Blood Magic]]
| Melee hits recover {{c_lime|45%}} of damage caused as Life.
<noinclude>
|}
==Skill Design==
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011
* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] -- Diablo III 12th Sep 2011