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There was no mechanism in the [[BlizzCon 2008]] or [[BlizzCon 2009]] demo builds to ''travel between checkpoints'', (there were no waypoints in the build either), but the D3 Team has talked [http://www.diii.net/blog/comments/diiinet-jay-wilson-video-interview] about allowing players to resume a new game at the last checkpoint reached if they wish it.
→Description
Checkpoints are not spots on the ground that must be clicked, like [[waypoints]]. They aren't visible in the game at all, until your character passes through one, at which point a "checkpoint reached" title pops with flashing graphics.
[[Image:Checkpoint.jpg|center|frame|You will notice it.]]
The D3 Team had talked [http://www.diii.net/blog/comments/diiinet-jay-wilson-video-interview] about allowing players to resume a new game at the last checkpoint reached if they wish it, which turned into players being able to travel to checkpoints through a [[Waypoint]] menu.
Checkpoints overwrite each other, so the player may only have a single checkpoint active at any given time.
==Convenient Travel Options==