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Monster

4,604 bytes added, 12:11, 24 September 2008
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====[[Crawling Torso]]====
[[Image:Mon-crawling-torso.jpg|left|100px]][[Crawling Torso]]s are one of the more disturbing monsters we've yet seen. They are the upper half of a [[Walking Corpse]], a type of [[zombie]]. If the walking corpse is killed with a powerful hit, it will die completely. If it's only hit with a glancing blow though, it will break in half, and the upper body will become... A crawling torso.<div style="clear:both;"></div>
[[Image:Mon-dark-cultist1.jpg|left|100px]][[Cultist]]s are human mages who spawn with [[Berserker]]s. Cultists are very weak, but they can shoot fireball projectiles and summon powerful [[Dark Demon]]s, so it's wise to bypass the hulking Berserkers to kill the Cultists as quickly as possible.
Cultists can be recognized from [[Dark Vessel]]s by their lack of a staff. Vessels have a long staff which curls at the end, on which they lean while summoning up the demons by which they are possessed. <div style="clear:both;"></div>
====[[Dark Demon]]====
[[Image:Mon-dark-demon1.jpg|left|150px]]These odd, half-skeletal creatures are summoned from raw, red manhole-like openings in the ground by [[Dark Cultist]]s. They are quadrupedal, and look a bit like a dog crossed with a crocodile, then turned inside out. They are quick of foot, but appear to possess only melee attacks.<div style="clear:both;"></div>
====[[Dark Vessel]]====
[[Image:Mon-dark-vessel4.jpg|left|100px]]These human mages are commonly found standing motionless, amidst various other types of Dark enemies. Vessels are harmless in their human form, but become very dangerous melee fighters if they manage to pull a demonic entity into themselves. In that form they are known as [[Activated Vessels]], and are ferocious fighters.
Dark Vessels look a bit like [[Dark Cultists]], but Vessels lean on tall crooks, and remain motionless until they transform, while Cultists are mage-like enemies who cast a variety of spells and summon demons.<div style="clear:both;"></div>
 
 
====[[Dune Thresher]]====
To come.<div style="clear:both;"></div>
====[[Fallen Shaman]]====
[[Image:Mon-fallen-shaman-bashiok.gif|left]][[Fallen Shaman]]s return in Diablo III, but none have yet been seen in screenshots. We only know of them thanks to this animated gif, which [[Blizzard]]'s D3 Community Manager, [[Bashiok]], had in his forum signature. [[Fallen]] were in D1 and took on an expanded role with new AI, shamans, and grouping habits in D2 ({{iw|Fallen Diablo 2 Fallen}}). How they'll progress in D3 remains to be seen, but everyone seems to like this monster type, so their return is a popular one.<div style="clear:both;"></div>
 
 
====[[Ghostly Orb]]====
[[Image:Mon-ghostly-orb.jpg|left|100px]][[Ghostly Orb]]s are a sort of monster generator, creating a wraith every few seconds until they are destroyed. They've only been seen in the [[WWI 2008]] gameplay movie, when four of them emerge from the floor in a trapped room and begin producing wraiths as soon as they are active. <div style="clear:both;"></div>
 
 
====[[Ghoul]]====
[[Image:Mon-ghouls3.jpg|left|100px]]These swarming monsters appear to be the zombie cannon fodder of [[Diablo III]]. They are blue-skinned [[undead]] who spawn in great numbers, are quite but fleet of foot and quick of movement, but are fairly weak and easy too kill. [[Ghoul]]s can be seem climbing up the walls and swarming the [[Barbarian]] in the beginning of the [[WWI 2008]] gameplay movie. They die almost as fast as they race to battle (which is quite quickly).<div style="clear:both;"></div>
 
 
====[[Gnarled Walker]]====
[[Image:Mon-wood-wraith1.jpg|left|100px]]The only type of this monster yet seen is called the [[Wood Wraith]], but they are called Gnarled Walkers in the concept art, and that seems a more likely name for the entire monster type.
 
Gnarled Walkers are not just living, Ent-like trees, but are demonic, possessed um... trees. From the concept art they look to be things, mad plants, rather than individual entities. They do not have faces, and they are not bipedal bodies formed from wood. They are literally demonic trees, soulless and mindless and deformed by the dark magics that have animated them.<div style="clear:both;"></div>
 
 
====[[Goatman]]====
[[Image:Mon-goatman1.jpg|left|100px]]The [[goatmen]] foot soldiers seen thus far are much as they were in [[Diablo II]]. They mill around in medium-sized packs, wielding huge two-handed polearms, and attack quickly, but not very effectively. The D3 goatmen have quick footspeed and a fast swing, but they pause for a long time between attacks. Their death sounds seem to be improved over how they were in D2, though they're not quite as delightfully bleaty and goaty as they were in D1, when their enticing noises put them amongst everyone's favourite monsters to kill. In Diablo III they finally received a proper [[goatman|backstory]] though...<div style="clear:both;"></div>
 
 
====[[Goatman Shaman]]====
[[Image:Mon-goatman-shaman4.jpg|left|100px]]Though [[goatmen]] were a popular monster in D1 and D2, the Goatman Shaman is a new unit, and nothing is yet known about its abilities. Presumably it will be able to buff goatmen in various ways, and perhaps heal or even resurrect them as well. It is known that the shaman have intelligent AI; one in the [[WWI 2008]] gameplay movie runs when its herd is wiped out by a [[Witch Doctor]]'s [[Wall of Zombies]], finds a new pack of goatmen, and takes up a position behind them.<div style="clear:both;"></div>
 
 
====[[Grotesque]]====
[[Image:Mon-grotesque.jpg|left|100px]]One of the more interesting monsters seen in the [[WWI 2008]] movie, the [[Grotesque]] are basically living pinatas. They are fat, white, humanoid monsters, who either don't have an attack or a very weak one. What they do instead is run up to a player who comes into range, take a few hits, bend over backwards, and rupture into a massive fountain of wriggling silver eels called [[Lamprey]]. There seem to be far more eels within a grotesque than their volume would permit, but such is the nature of magic.
 
 
====[[Lamprey]]====
 
 
 
 
====[[Objects]]====
====[[Scavenger]]====
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