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Inferno
,→Design Intentions: grammar
The intention for Inferno is to add a level of play to the [[end game]] of Diablo III that does not involve monotonous [[boss]] runs, or what Blizzard calls "the path of least resistance" to grow a character.
[[Bashiok]] commented on the issue of Inferno and end game after it's its Gamescom 2011 reveal on the [[battle.net]] forums[http://forums.battle.net/thread.html?topicId=27822633767&pageNo=1&sid=3000#7]: