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Diablo 3 Basics

53 bytes added, 13:12, 16 September 2008
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==Introduction==
Diablo III will follow closely in Diablo II's track, and among the most heavily prioritized functions is the isometric view, fast gameplay and randomised content for high replayability. Some changes has been made to change details in the game to make it faster and more flexible, but also making players have to make choices and employ tactics rather than mindless grinding. Besides taking well learned lessons from WoW, the developers have been inspired by games such as ''Zelda'' and ''God of War''.
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==Classes==
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==Monsters==
* '''The [[Moster|Monsters Article]]''' has much more information on monsters.
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==Items==
* [[Known Items Listing|The Full List of Items]] contain all known items.
* [[Potion]]s are drastically changed, with some sort of limits. If it's less gained health/mana, or if it has a [[cooldown]] is unknown, but the old potion system is replaced by [[Health Orb]]s and the belt is replaced by a [[skill]] bar.
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==NPCs==
* [[Leah]] - Girl from the [[cinematic]]. Apparently located close to Deckard Cain, likely in [[Tristram]].
* [[Pablo DeSoto]] - Father of Leah. Close to his daughter, likely in [[Tristram]].
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==Locations==
Outdoor areas will be less randomised than dungeons, and the terrain will for the most part be static. Instead a lot of random scripted events will take place, some will even be really advanced. It can vary from an escort [[quest]], to a mouldy tome, or a big bad [[boss]] monster. You will also find interactive environments with dangerous traps and obstacles, and [[destructible]] elements. There will be "numerous" outdoor locations.
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==Dungeons==
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