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[[Wizard Traits]]: A few of obvious utility for a Battle Mage.
* [[Toughness (trait)|Toughness]] -- Increases [[Vitality]].
* [[Prismatic Cloak]] -- Increases the effectiveness of [[Ice Armor]] and [[Storm Armor]]
* [[Intimidation (trait)|Intimidation]] -- Increases damage done.
* [[Weapon Master]] -- Increases damage done by spells and weapons when the Wizard is wielding a sword, axe, or mace.
* [[Blur (trait)|Blur]] -- Reduces damage taken from melee attackers.
* [[Conjured Armor]] -- Increases armor by 25%, or 50% if [[Ice Armor]] is active.
* [[Flight Before Fight (trait)|Flight Before Fight]] -- Increases movement speed when the Wizard is blocked in melee.* [[Black Ice (trait)|Black Ice]] -- Frozen targets take 25% more damage from all sources.
Some interesting combinations can be achieved with these options.
For defense, [[Ice Armor]] (skill) will be mandatory, for the +Armor and the cold damage/freezing attackers. [[Prismatic Cloak]] (trait) and [[Conjured Armor]] (trait) both boost the defense of Ice Armor, and then [[Black Ice (trait)|Black Ice]] (trait) causes frozen targets to take more damage. So Ice Armor will greatly boost the Wizard's defense, and the monsters that do get in hits will be frozen, making them ripe for the kill thanks to Black Ice.
For offense, a Wizard using [[Magic Weapon]], enhanced by the [[Intimidation (trait)|Intimidation]] and [[Weapon Master]], plus the unknown Runestone bonuses, would be potentially quite effective. Not as powerful as a Wizard using spells in the normal caster style, but that's not the point of a Battle Mage. The object is to be effective with an unusual build, and it seems quite doable, even judging from this early information.