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Created page with "'''Guild Wars''' is a free-to-play (or F2P) MMORPG produced by ArenaNet. ==ArenaNet== ArenaNet was founded by three influential ex-Blizzard employees. Informatio..."
'''Guild Wars''' is a free-to-play (or [[F2P]]) [[MMORPG]] produced by ArenaNet.
==ArenaNet==
[[ArenaNet]] was founded by three influential ex-[[Blizzard]] employees. Information about the company can be found on its respective wiki entry.
==Guild Wars==
The game features third-person realtime combat in the MMO style, which is slower than its [[ARPG]] counterpart. While the [[quest]] hubs are persistent, with many players accessing the npcs and interacting with each other, each portion of the game that is played outside of a questing hub is instanced, and unique to the players who inhabit that particular instance.
The [[PVE]] gameplay consists of teams, although the player has the option of hiring [[NPC]] party members to help out when other players are not available or otherwise unwanted. As opposed to the [[potion]] spamming health system of the original two [[Diablo]]s, or the [[health orb]] system of Diablo III, Guild wars featured a regenerating health system. The player's health would slowly regenerate over time, including during combat, and the regeneration rate could be heavily influenced by skills and equipment.
The [[PVP]] aspect of the game is also heavily team-based, and it is balanced by being a seperate character from a PVE character. There are restrictions to how many skills you can bring into a PVP match, and the player will naturally focus on filling their niche within a team.
==Reception==
Guild Wars was generally well-received by both the players and the media, earning (to date) a metacritic (media) score of 89<ref>[http://www.metacritic.com/game/pc/guild-wars Guild Wars - Metacritic] - Metacritic 14/3/11</ref>, which is fairly high.
Subsequent content patches and expansions only increased the popularity of the game, and ArenaNet is currently in production on the sequel, titled "Guild Wars 2".
<references/>
{{Game navbox|other}}
[[category:reference]]
==ArenaNet==
[[ArenaNet]] was founded by three influential ex-[[Blizzard]] employees. Information about the company can be found on its respective wiki entry.
==Guild Wars==
The game features third-person realtime combat in the MMO style, which is slower than its [[ARPG]] counterpart. While the [[quest]] hubs are persistent, with many players accessing the npcs and interacting with each other, each portion of the game that is played outside of a questing hub is instanced, and unique to the players who inhabit that particular instance.
The [[PVE]] gameplay consists of teams, although the player has the option of hiring [[NPC]] party members to help out when other players are not available or otherwise unwanted. As opposed to the [[potion]] spamming health system of the original two [[Diablo]]s, or the [[health orb]] system of Diablo III, Guild wars featured a regenerating health system. The player's health would slowly regenerate over time, including during combat, and the regeneration rate could be heavily influenced by skills and equipment.
The [[PVP]] aspect of the game is also heavily team-based, and it is balanced by being a seperate character from a PVE character. There are restrictions to how many skills you can bring into a PVP match, and the player will naturally focus on filling their niche within a team.
==Reception==
Guild Wars was generally well-received by both the players and the media, earning (to date) a metacritic (media) score of 89<ref>[http://www.metacritic.com/game/pc/guild-wars Guild Wars - Metacritic] - Metacritic 14/3/11</ref>, which is fairly high.
Subsequent content patches and expansions only increased the popularity of the game, and ArenaNet is currently in production on the sequel, titled "Guild Wars 2".
<references/>
{{Game navbox|other}}
[[category:reference]]