Changes - Diablo Wiki
Open main menu

Diablo Wiki β

Changes

Exploding Palm

31 bytes added, 19:58, 9 March 2011
updated skillbox
'''Exploding Palm''' is a [[Monk]] Tier 5 [[Monk skills|skill]] unlocked at [[clvl|level]] 14. The Monk inflicts internal damage that can cause a target to explode.
This is one of the Monk's [[combo]] skills. Combo skills generate spirit.<br>It's also a [[signature skill]] of the Monk.
==Background==
{{Skillbox|game= Diablo IIID3
|portrait= Monk-exploding-palm.jpg
<!-- |portrait-width= -->
|active= Active<!-- |name= -->|ranks= 5Exploding Palm
|user= Monk
|treetier= Tier 5|clvl= 14
|description= A quick succession of attacks ending with the deadly Exploding Palm.
|type= [[AoE]] [[Damage]]/AoE<!-- |quantity= -->|effect= Target|school= [[PhysicalCombo]]|resource= Generates [[Spirit]]|costalabaster= NoneUnknown|cast-timecrimson= InstantUnknown|durationgolden= Unknown|cooldownindigo= 1.5 secUnknown|synergiesobsidian= NoneUnknown
}}
Using innate knowledge of internal parts of humanoids, the [[Monk]] sets off organ damage that potentially can have very explosive effects.
It will have to be [[nerf]]ed in the final game since this is just insane for such a low level skill.
<div style="clear:left;"></div>
{{clear-left}}
[[Combo]] skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the [[Spirit]] needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.
==[[Trait Synergies]]==
Various [[Monk traits]] augment this skill. (Since most Monk skills depend on base weapon damage and probably attack speed, traits which enhance those, and not the skill specifically, are also listed here.)
* [[Precision]]: Increase melee damage for each point in dexterity.
==[[Rune|Skill Rune]] Effects==* None No [[rune]] effects for Exploding Palm are known.
Fans have occasionally pointed out the oddity of this skill causing a huge, red-blooded explosion no matter what it's used on; bloodless [[skeletons]], monsters with green or blue [[blood]], etc. This issue was playfully addressed by [[Bashiok]], the Diablo 3 community manager, in a forum post in April 2010. [http://diablo.incgamers.com/blog/comments/blizzard-on-charms-in-d3-and-exploding-palm-impossibilties/]
::<blockquote>''We have tons of unique death types, the exploding palm effect you’re talking about though is an effect of the skill itself though and not the makeup of the creature it’s used against.<br><br>
::''When you apply the bleed-DoT from Exploding Palm a beating heart appears over the creature it’s applied to. After they take enough steps or are otherwise killed the heart explodes and deals AE damage. So it’s not actually the skeleton exploding (although that happens too) that’s causing the blood effect, but the skill itself.<br><br>
::''...blood explosion is the AE damaging effect of the skill that occurs when the subject dies. It occurs along with the death effect of whatever it’s applied to, and isn’t an increase of their normal death effect.</blockquote>
{{Slave navbox Diablo III|Monk}}
[[category:combo skills]]
 
 
{{Slave navbox Diablo III|Monk}}
7,208
edits