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Ground Stomp

1,067 bytes added, 17:43, 27 February 2011
added to development
==[[Synergies]]==Ground Stomp benefits directly receives [[synergy]] bonuses from the following [[trait]]s:
* [[Intimidation]]: Increases damage done and reduces vendor costs.
* [[Cruelty]]: Increases your chance of dealing critical strikes.
* [[Brain Basher]]: Increases damage done when the Barbarian is wielding maces.
'''Note:''' Traits The current trait list is very out-of-date and will no doubt be revamped overhauled before game release.
 ==[[Rune|Skill Rune]] Effects==The following [[rune]] effects for Ground Stomp are known:
* Unknown Rune: Adds damage and knockback.
==Development==
'''Ground Stomp''' was first introduced in the [[WWI 2008]] gameplay demovideo, as a Tier III skill in the [[Juggernaut Skill Tree]]. The original Ground Stomp also gave enemies a slight [[knockback]] and had a much shorter very short [[cooldown]]. In June 2009 [[Bashiok]] said it was to cost no Fury reserves but would be subject to a much longer cooldown[http://www.diii.net/blog/comments/bashiok-on-the-barbarians-fury/].
As <blockquote>''Ground stomp is an exception mainly because of June 2009 the nature of its use. A cooldown allows it was said to have no cost to Fury reserves but would be subject used as an “oh crap I’m overwhelmed” ability without also requiring you to a cooldown[http://wwwhave fury built up.diii.net</blog/comments/bashiok-on-the-barbarians-fury/]. blockquote>
At [[BlizzCon 20102009]], Ground Stomp was shown with the longer cooldown, no knockback was added , and moved to Tier II. [[Flux]] discovered another use for it:[http://diablo.incgamers.com/blog/comments/full-barbarian-skill-trees-and-stats1/] <blockquote>''The radius of attack is very limited, just a few meters, so while this one worked to knock Dune Dervishes out of their invulnerable (to melee attacks) Whirlwind mode, you had to get quite close to Ground Stomp by an unknown runeuse it, and time it just right. </blockquote> In the [[BlizzCon 2010]] gameplay demo, [[Flux]] tried was able to try it outwith a rune that added knockback:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-barbarian]
<blockquote>''I can imagine high level Barbs having fun with GS and knockback. If you had gear to lengthen the duration of the stun, it might be fun to torture monsters, banging them around like shuffleboards and trying to push them in various directions. You’d need high hit point enemies though, so you didn’t prematurely kill them during the maneuvers.</blockquote>
===Ground Stomp in Other Games===
Ground Stomp is similar to [[Diablo II]]'s {{iw|Barbarian Barbarian}} skill {{iw|War_Cry War Cry}}, which does damage to monsters, in addition to stunning them.
 
The name and mechanic of this skill is possibly directly inspired by the Tauren Chieftain hero in WarCraft 3. The Tauren racial in World of WarCraft called "War Stomp" is also very similar.
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==References==
* [http://diablo.incgamers.com/blog/comments/bashiok-on-the-barbarians-fury/ Bashiok on the Barbarian's Fury] -- Incgamers 10th Jun 2009
* [http://diablo.incgamers.com/blog/comments/full-barbarian-skill-trees-and-stats1/ BlizzCon 2009 Full Barbarian Skill Trees and Stats]
* [http://diablo.incgamers.com/blog/comments/bashiok-on-the-barbarians-fury/ Bashiok on the Barbarian's Fury]
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-barbarian BlizzCon 2010 Barbarian Hands-on Report]
 
{{Slave navbox Diablo III|D3_Barbarian}}
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