Changes - Diablo Wiki
Open main menu

Diablo Wiki β

Changes

Horrify

142 bytes removed, 22:17, 5 February 2011
m
skill page consistency
[[Image:Skill_witchdoctor_horrify_icon.gif|left]]
'''Horrify''' is a [[Witch Doctor]] Tier Five 5 [[Witch Doctor skills|skill]]unlocked at [[clvl|character level]] 14. It's a sort of curse, frightening any enemies near the Witch Doctor into running away for a short time. 
|ranks= 5
|user= Witch Doctor
|tree= SpiritTier 5
|description= Don a spectral mask that horrifies all enemies within X feet, causing them to run in fear for X seconds.
|type= [[Debuff]]
|quantity= Duration
|effect= Circular [[AoE]]
|school= [[Magical]]
|resource= [[Mana]]
|cost= 20
The Witch Doctor frightens away any enemies in his immediate vicinity. The spell is cast from the WD; it's not something you can target at an enemy some distance away, which makes it more useful for personal defense, but useless in most tactical situations.
This skill was tested in the Blizzcon 2010 Arena demo, and reported on by Diii.net:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/]
 
::Horrify. One that I saw used seldom, but to great effect when it was. It utterly frustrated Barbarians, since just when they had the Witch Doctor lined up... they’d go running in the other direction, unable to control their character for a couple of seconds. If the WD were smart, he could actually lure in a Barb, Horrify him, tack on a [[Grasp of the Dead]], release the [[Summon Zombie Dog|hounds]], and then and then [[Sacrifice|blow them up]]. I never saw this done, but it was fun to imagine.
==Skill Design==
A useful [[skill ]] if you are caught unprepared or are surrounded, buying precious time to retaliate. It can be also used to help out team mates who've been swarmed. Furthermore, players can try to take out a pack of enemies, damage them, horrify until your other spells [[cooldown]] and try again.
Very useful for defending against melee attackers, whether monsters or in the [[Arena]].
==Skill Rank Table==
* '''Rank 1:''' Don a spectral mask for 5 seconds that causes all enemies in proximity to run in fear for 1-2 seconds. Cost: 20 mana.
* '''Rank 2:''' Don a spectral mask for 6 seconds that causes all enemies in proximity to run in fear for 2-3 seconds. Cost: 20 mana. (A)
* '''Rank 3:''' Don a spectral mask for 7 seconds that causes all enemies in proximity to run in fear for 3-4 seconds. Cost: 20 mana. (A)
* '''Rank 4:''' Don a spectral mask for 8 seconds that causes all enemies in proximity to run in fear for 4-5 seconds. Cost: 20 mana. (A)
* '''Rank 5:''' Don a spectral mask for 9 seconds that causes all enemies in proximity to run in fear for 5-6 seconds. Cost: 20 mana. (A)
Skill stats from Blizzcon 2009. Expect changes in the final game.
(A) = Assumed
[[Image:Horrify.jpg|thumb|right|BOOOOOO!]]
 
*Rank: 1/5
**Don a spectral mask for 5 seconds that horrifies all enemies in proximity, causing them to run in fear for 1-2 seconds.
**Mana Cost: 20 mana
*Rank: 2/5
**Don a spectral mask for 6 seconds that horrifies all enemies in proximity, causing them to run in fear for 2-3 seconds. (A)
**Mana Cost: 20 mana
*Rank: 3/5
**Don a spectral mask for 7 seconds that horrifies all enemies in proximity, causing them to run in fear for 3-4 seconds. (A)
**Mana Cost: 20 mana
*Rank: 4/5
**Don a spectral mask for 8 seconds that horrifies all enemies in proximity, causing them to run in fear for 4-5 seconds. (A)
**Mana Cost: 20 mana
*Rank: 5/5
**Don a spectral mask for 9 seconds that horrifies all enemies in proximity, causing them to run in fear for 5-6 seconds. (A)
**Mana Cost: 20 mana
[[Image:Horrify.jpg|thumb|right|BOOOOOO!]]
==[[Synergies]]==
* None known.
==Synergies==
While numerous [[Witch Doctor traits]] benefit his spell casting across the board, none has any particular benefits for Horrify.
==[[Rune|Skill Rune]] Effects==
* None known.
==Runestone Effects==
No [[runestone]] effects are known for Horrify.
==Development==
''Horrify'' was first seen in the [[WWI 2008]] build. Besides moving from the old [[Voodoo Skill Tree]] to the [[Spirit Skill Tree]], it stayed very much the same as of [[BlizzCon 2009]]. It remained the same at Blizzcon [[BlizzCon 2010]], where it was one of the default skills on the pre-made Arena charactersWitch Doctor. It was very useful in the Arena, mostly in case of sudden encounters with Barbarians, as [[Flux]] noted:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/] <blockquote>One that I saw used seldom, but to great effect when it was. It utterly frustrated Barbarians, since just when they had the Witch Doctor lined up... they’d go running in the other direction, unable to control their character for a couple of seconds. If the WD were smart, he could actually lure in a Barb, Horrify him, tack on a [[Grasp of the Dead]], release the [[Summon Zombie Dog|hounds]], and then and then [[Sacrifice|blow them up]]. I never saw this done, but it was fun to imagine. </blockquote> 
==References==
* [http://wwwdiablo.diiiincgamers.netcom/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Trees and Stats] * [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
{{Slave navbox Diablo III|WD}}
7,208
edits