17,263
edits
Changes
→Double Damage Upon Target Lock
[[File:Disintegrate-tutorial.jpg|thumb|400px|Disintegrate [[critical hit]] tutorial.]]
As pointed out by Madmaxio and Arkadier in a forum thread<ref>[http://diablo.incgamers.com/forums/showthread.php?p=7719882#post7719882 Diii.net forum thread] - IncGamers November 4, 2010</ref>, Disintegrate kicks into a higher level of damage once it's been locked onto the same target for more than about half a second. This is usually indicated by the red beam turning purple, and was most clearly seen but in some sequences the [[Arena]] demo double damage kicks in without the beam changing color at Blizzcon 2010all. It's unclear if this is a graphical bug, since the or if there are two mechanisms to deal double damage being dealt popped up with visible numbersDisintegrate: critical hit AND longer time locked onto target.
::The next spell, Disintegrate, was described as the ultimate face melting skill, and introduces a new mechanic. When you use Disintegrate, you will begin to emit a jet of searing red heat for as long as you hold down the mouse button. By sweeping the mouse around, you'll change the direction of the beam. The longer the beam holds on a specific enemy, the more damage it will do to that enemy.
==Hands on Reports==