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Defense
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'''Defense ''' is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs the amount of damage a character takes from all attacks, physical and magical.
==Attribute Design==All attributes have changed since their original conception. In December 2010 [[Bashiok]] made an announcement about these changes<blockquoteref>[http://forums.battle.net/thread.html?topicId=27795769376&pageNo=1&sid=3000#0 Core Attribute Changes]- Battle.net 20/12/10</ref>: <blue><b>'''Defense: Decreases all damage taken'''</b><br>- This stat is separate from armor and resistances, each of which effects different damage types. This stat effects βallβ damage.<br>- This stat will allow players to control incoming damage rather than increasing health capacity, which is useful to reduce the need for health globes and pots, and allows players to double down on defense for survival focused builds.<br>- This stat is also useful for PVP, and likely will be valued in the arenas, but isn't tuned to be a 'PVP' only stat.<br>- This stat has no secondary effects.</blockquoteblue>
More details on exactly how Defense will work in Diablo III are not yet known. What is known is that attribute points are not assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article.
* Defense is a secondary attribute governed by [[Diablo_II|Diablo II]]'s {{iw|Dexterity Dexterity}}.
===History=Development==
Defense is a new attribute for Diablo III, comparable to the Armor bonus granted by [[Strength]]. See [[Attack_(Attribute)|Attack]] for more details on how Strength changed.
==References==
<references/>
[[category:basics]]