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Vitality
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'''Vitality ''' is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs the amount of [[life]] a character has.
==Attribute Design==All attributes have changed since their original conception. In December 2010 [[Bashiok]] made an announcement about these changes<ref>[http://forums.battle.net/thread.html?topicId=27795769376&pageNo=1&sid=3000#0 Core Attribute Changes]- Battle.net 20/12/10</ref>: <blue><blockquoteb>'''Vitality: Increases health'''</b><br>- And it's staying that way!<br>- This stat has no secondary effect (seeing the pattern here?).</blockquoteblue>
More details on exactly how Vitality will work in Diablo III are not yet known. What is known is that attribute points are not assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article.
===History=Development==
Originally, Vitality governed a character's [[life]] and [[mana]] regeneration.
*+x [[Life]]
*[[Mana]] Regeneration of +x per second
==References==
<references/>
[[category:basics]]
[[category:character]]
[[category:attributes]]