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==Skill Design==
This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree. <br><br>
This is the last [[aura]] available to the Monk. Auras in [[Diablo II]] are a passive skills that simply require being the chosen skill on the hotbar. Auras in Diablo III are active skills that need to be casted, and they offer a short-duration bonus upon casting that varies depending on the aura. It is unknown how long the duration of the aura is, if it needs to be re-casted to keep the effect, and if there are any cooldowns.<br><br>
Retribution Aura will be a familiar skill to players of WarCraft III and World of WarCraft, which was a skill utilized by the [[Paladin]] in those games. It was formerly known as [[Thorns]] (with a short-timed [[Holy Fire]]) in Diablo II. The reason for the name change is unclear.<BR><BR>