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''Change "Exploding Palm" to the skill name below.''
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'''Exploding Palm''' is a [[Monk]] Tier 5 [[Monk skills|skill]] which requires a unlocked at [[clvl|character level]] of 14. This is a [[combo]] skill.<br>The Monk inflicts internal damage that can cause a target to explode.<br>This is one of the Monk's [[combo]] skills. It's also a [[signature skill]] of the Monk.
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|school= [[Physical]]|resource= None[[Spirit]]
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Using innate knowledge of internal parts of humanoids, the [[Monk]] sets off organ damage that potentially can have very explosive effects.
==Skill Design==
[[Image:Monk-exploding-palm.jpg|thumb|left|200px|Pop!]]
This was probably the coolest spell most people saw at [[BlizzCon2009]], just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with [[Way of the Hundred Fists|100 Fists]], was almost certain to clear any room, killing every [[monster]] anywhere near [[melee]] range.
It will have to be [[nerf]]ed in the final game since this is just insane for such a low level skill.
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[[Combo]] skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the [[Spirit]] needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.
==Skill Rank Table==
* '''Rank1:''' 1/5 ** '''First hit''': 35% of weapon damage. Grants X [[spirit]] points. ** '''Second hit''': 50% of weapon damage. Grants X [[spirit]] points. ** '''Third hit''': Target bleeds for 60 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X [[spirit]] points. * '''Rank2:''': 2/5 ** '''First hit''': 40% of weapon damage. Grants X [[spirit]] points. ** '''Second hit''': 60% of weapon damage. Grants X [[spirit]] points. ** '''Third hit''': Target bleeds for 70 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X [[spirit]] points. * '''Rank3:''': 3/5 ** '''First hit''': 45% of weapon damage. Grants X [[spirit]] points. ** '''Second hit''': 70% of weapon damage. Grants X [[spirit]] points. ** '''Third hit''': Target bleeds for 80 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X [[spirit]] points.
==[[Synergies]]==Various [[Monk traits]] augument augment this skill.(Since most Monk skills depend on base weapon damage and probably attack speed, traits which enhance those, and not the skill specifically, are also listed here)<br>
[[Precision]] :Increase melee damage for each point in dexterity.<br>
[[Intimidation]] :Increases damage done and reduces vendor costs.<br>
[[Rapid Strikes]] :Increases attack speed.<br>
[[Frenzied attacks]]:Increases chance of critical strikes as well as their damage.<br>
==[[Rune|Skill Rune]] Effects==
* None known.
==Development==
This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled.
::...blood explosion is the AE damaging effect of the skill that occurs when the subject dies. It occurs along with the death effect of whatever it’s applied to, and isn’t an increase of their normal death effect.
==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]