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→Class Design
::'''Christian Lichtner:''' For the Demon Hunter, for example, we had a desert ranger at some point and it was awesome, it was really cool. It was an interesting take on the ranger, we didn't have that before. Like all our other classes, we tried to give it a little bit of a twist. One of the things with that was when we were doing the desert ranger, we found that stuff was getting a little bit clunky, we had a little too much cloth on him. And while it looks really cool, it also starts looking bulkier. And whenever we start seeing a class that looks really bulky, we start thinking short sword, or daggers, or fist weapons - stuff you can melee with. We wanted to strive to stay away from that. There have been other ideas that we had that were really, really cool that I think we're going to save.
====Design Evolution====
The design of the Archer / Demon Hunter was detailed in a series of slides during the [[Gameplay_Panel_Blizzcon_2010|Blizzcon 2010 Gameplay Panel]], compilation images of which can be seen below.
<gallery>
File:Dh-evolution1.jpg
File:Dh-evolution2.jpg
File:Dh-evolution3.jpg
</gallery>
===Melee Combat?===