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Dexterity

602 bytes added, 22:16, 28 January 2011
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{{stub}}'''This page archives an original attribute that was changed during development. This is for future curiosity and reference. This page is not to be updated with current info; see the [[Attributes]] article for the latest information.''' Dexterity governed a character's chance to [[Critical hit|critically hit]] a target, chance to dodge an attack, and chance of being interrupted by getting hit. '''1 point of Dexterity gave:''' (based on [[classes|Class]])*+x% [[Critical hit|Critical Strike]] Chance*+x% Dodge Chance*Lowered chance of being interrupted by getting hit. [[category:attributes archive]]
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