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Legendary

3,610 bytes added, 10:41, 27 January 2011
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'''Legendary''' is the term for [[item]]s of the highest quality in [[Diablo III]].It replaces "unique" in the Diablo game item nomenclature.  It's not known how Legendary item stats will compare to Uniques, but from what Blizzard has said the change seems like just the name, not the type of stats found on the items. Legendary items will not be super-rare, or [[Bind on Pickup]] or [[Bind on Account]], except perhaps some of the very highest quality ones.  No unique/legendary items (just [[magical]] and [[rare]] items) have yet been seen in any of the Blizzcon demos, so nothing is known about their naming conventions or stat types.  ==Why the Change?== Bashiok gave some explanations for the item name change in a forum post in October 2010: [http://diablo.incgamers.com/blog/comments/blue-unique-to-legendary/] ::'''Why else would they rename the Unique items to Legendary?'''::'''Bashiok:''' Unique items in Diablo II were only “unique” in that only one of them would drop per-game. Using the term “unique” to describe them implies many things, none of which are likely to be true. ::World of Warcraft uses the word a bit more intelligently in that it is indeed unique in that your character can only ever have one of them. ::''Because they will be using the same “Unique” setup that WoW uses''::'''Bashiok:''' We have no plans to have such a system. ::World of Warcraft uses unique and unique equipped for character balance, so that the designers know what items a character can have equipped at any one time. Balance is important to us, but probably not to the same degree that we would want to restrict use of dual-wielding two of some awesome legendary sword. For instance. ::...I guess I would probably follow that up with the usual, ‘but nothing is set in stone’. I guess if we were to hit a point where dual wielding the most awesome sword in the game completely broke everything, we’d have to do something like unique-equipped. ::But even then, you could still find them, pick them up, and trade them off… so I’m not even sure how unique-equipped kills hoarding. Fan reaction to this change has been negative to indifferent. Diablo players have come to love Unique items and the golden text that identifies them. The first [http://dictionary.reference.com/browse/unique dictionary definition of "unique"] does mean "one of a kind" but the other meanings just mean "special," so it's not that misleading of a term.  The name is created by the usage in the game, and everyone playing soon knows what unique means. Besides, if they're going to be literal, doesn't this mean that they need a whole lore story for every "legendary" item, or else that name is no more accurate than "unique?"   ==Known Diablo III Legendary Item Names== While nothing is yet known about the stats of Legendary items, some of their potential names are known, thanks to a contest Blizzard ran via their @Diablo twitter account in 2009. The contest rewarded 100 of the best Unique name suggestions with a [[Diablo pin]], with five of the best names promised to be used in the game. Which five is not known, and we don't have a full list of all 100 entries, but here are some of the pin winning suggestions. [http://diablo.incgamers.com/blog/comments/diablo-3-uniques-revealed/] * Havenrow Skin Peeler, by KarlGrande* Belial’s Wrath, by Kastrien* Staff of the Sightless Eye, by Frostblind* Elzix’s Misfortune, by ChrisEngine357* Deckard’s Cane, by ClakyDruott* Archivist’s Scroll, by Maelnison* Axe of Assimilation, by ScottGallupe* Que Hegan’s Zeal, by forbrukerombud* Crown of Divine Right, by MShaneman* Lord Telrandan’s Hand, by Erignmatic* Skull Crusher of Demise, by ravenneangelle    
Their equivalence in [[Diablo II]] is "{{iw|Uniques uniques}}".
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[[Category:Items]]
[[category:legendary]]