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Aura
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An '''Aura''' is a [[skill]], spell or ability effect that works as a continuous [[AoE]] of some kind. The aura usually applies primarily to allies, giving those within a radius a [[buff]]. In some cases an aura can be [[debuff]]ing foes instead.
Auras can also be applied to areas or items in some casesDiablo III work a lot like Warcries did in Diablo II; they are cast and then have effect for a duration, rather than remaining active as well long as the aura skill is selected in the right click.[[monster]http://diablo.incgamers.com/blog/comments/diablo-on-skills-party-help-and-beta-confirmation/]s.
It was long assumed that there would not be Auras in Diablo 3, since the Paladin is not returning as a playable character. That presumption was shaken by [[Jay Wilson]] during an October 2009 interview with Diii.net. [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]
A few auras were seen listed amongst the [[Monk skills]] in the Blizzcon 2010 demo. This should be considered a partial listing, and subject to change during further development.
'''Tier Three:'''<br>[[Holy Aura]]<br>-- This healing aura regenerates hit points for the Monk and his nearby party members.
* '''Description:''' Bestows the Monk and nearby allies with a holy aura that increases health regeneration by X health per second.
** When activated, temporarily boosts health regeneration to X health per second for X seconds.
'''Tier Four:'''<br>[[Dominate Aura]]<br>-- A damage-boosting aura. Spirit Skill.<br>
* '''Description:''' Creates an aura that causes all nearby enemies to take X% additional damage.
'''Tier Six:'''<br>
[[Retribution Aura]] -- An [[aura]] that reflects damage back at the monsters.
* '''Description:''' Creates an aura that reflects damage back at enemies, dealing holy damage equal to X% of the damage inflicted. When activated, this ability will damage all nearby enemies for X-X holy damage over X seconds.
'''Tier SixSeven: [[Retribution Aura]]'''<br>An [[auraResist Aura]] that reflects damage back at the monsters.-- * '''Description:''' Creates The Monk creates an aura that reflects damage back at enemiesprotects him and his allies, dealing holy damage equal to increasing all resistances by X% of points. For the damage inflicted. When first X seconds after this aura is activated, this ability will damage all nearby enemies for X-X holy damage over resistances are increased by an additional X secondspoints.
In Diablo 2, any given Aura was active as long as it was selected to the RMB skill option. Players did not "cast" auras, or click with the mouse to enable them. Auras simply became active once they were set to the RMB, and most players regularly cycled between two or more different auras, depending on the circumstances. Fanaticism or Concentration for damage during combat, {{iw|Vigor Vigor}} for quick escapes or to race around in town, {{iw|Cleansing Cleansing}} to [[Resist Auraheal]]<br>* '''Description:''' The Monk creates an aura that protects him and his alliescure poisons/curses, increasing all {{iw|Conviction Conviction}} to [[debuff]] enemy resistances by X points. For the first X seconds after this aura is activated, all resistances are increased by an additional X pointsetc.
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[[category:auras]]
[[category:monk]]
[[category:Monk skills]]