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Gambling

681 bytes added, 13:34, 21 January 2011
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:''Were you looking for {{iw|'Gambling ''' was a feature introduced in Diablo 2 Gambling}}?II, which was intended to function as a [[gold sink]] and provide some balance to the [[economy]]. When gambling in D2, players spent a set amount of gold (which scaled up with Character Level) to buy an item of a known type. The item's stats were randomly generated, as if it was being dropped by a monster, and while the vast majority of gambled items were simply magical, they could occasionally turn out rare, set, or even unique.
'''Gambling''' was somewhat of a staple game mechanic in With so many [[Diablo IImodifiers]] in order to balance out the infinite flow game, the odds of gambling an item with useful stats, especially in the [[goldend game]] from were very poor, but with nothing else to spend [[monster]]s and selling [[item|equipmentgold]]on, most players gambled quite a bit. Whether it will return in [[Diablo III]] The most popular gambled items were rings or not is unknown amulets, since they had better odds to spawn with good mods, and were less expensive to gamble for at this pointhigh levels.
Jay Wilson interview, October 2009: [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-* See the {{iw|Gambling Diablo 2 Gambling}} page for full-transcript/]::'''''Diii.net: '''Gambling in the game? ::'''Jay Wilson: ''' *pause* Undecideddetails.
==Why Have Gamblingin Diablo III?==Besides possibly being a fun way to spend your money, Diablo III will have less need of a [[gold sink]] than Diablo II had. Instead of unlimited amount of income, and no expenses, the gold economy in D3 will be more balanced, according to the [[D3 Team]]. The practical need for a gambling vendor is thus gone.
While Jay Wilson was initially undecided[http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/] on gambling, the developers have more recently said that gambling, as it worked in Diablo II, will probably not return in Diablo III, since [[crafting]] items with the [[Artisans]] serves much the same purpose, but better.
==Why Not Have Gambling==The drawback with having a system where anyone can potentially get really good equipment from using gold alone is a stronger emergence of gold farmers, and gold selling Bashiok spoke on the Diablo III realms. Just having this potion will likely make the market for selling gold for real world money a lot stronger, even more so that would come from having a balanced market in the first placeAugust 2010.[http://diablo.incgamers.com/blog/comments/blue-posts-on-diablo-iii-gambling-and-socketing-info/]
A lesser drawback I can see there being a possibility for some high end crafting recipes to have fewer or no fixed attributes, which in the latter case would be gambling, essentially. But better. As far as a system dedicated to gambling, there are no current plans, but as I just said gambling could be for new players who pulled off a whole lot better through the crafting system directly. If we thought those types of recipes were a good idea. Which I have no idea if we do not understand what it's about and spend hard earned cash on a lowly cap.‘We’ being other people that decide these things
==References==
* [http://diablo.incgamers.com/blog/comments/more-bashiok-on-gold-sinks-fury-and-the-new-chat-gem/ Bashiok on Gold gold sinks].* [http://diablo.incgamers.com/blog/comments/blue-posts-on-diablo-iii-gambling-and-socketing-info/ Bashiok on gambling].
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