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Teleport

1,649 bytes added, 05:47, 14 January 2011
Updated information in various parts
'''Teleport''' is a Tier 7 [[skill]] unlocked for the [[Wizard]] at level 26, allowing the [[caster]] to instantly transport himself/herself a short distance through the [[Ether]]. Mainly The spell is mainly used to avoid danger, or used in rapid progression succession for quicker movement, and . It can also even be used offensivelywith the addition of skill [[rune]]s.
Teleport in Diablo III does not provide the instant movement it did in previous games in the series. Teleport The skill is now hobbled by a high [[Instability]] (now [[Arcane Power]]) cost and a several second [[cool down]] time between uses. The spell motion itself is slowed as well, since when casting it, the Wizard leaps up into the air before teleporting, and drops down from a height after using the spell. This adds to the time required to move from point A to point B. This  Teleport is a [[movement ability]].
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The [[Teleport]] spell is a way for trained [[magic]] users to traverse the [[Ether]], - and with the speed of thought materializing - materialize in another location a short distance from the entry point. This skill works without the aid of external gateways like the [[Town Portal]] spell or [[Waypoint]]s, but is likely using similar techniques to transport. The Teleport spell is only reliable for short distances, like teleporting up a few stories in your tower apartments, or to escape immediate danger.
It's unknown why the spell is only usable in short distances, but the likely scenario is that it becomes significantly harder to return to the [[Physical realm]], the farther away you try to re-emerge, and is why these beacon-like gateways have been made for Waypoints and Town Portal spells.
==Skill Design==
[[File:Wiz-teleport1.jpg|left|thumb|250px|Mid-air appearance.]]
This one Teleport has been seen in videos, but has not been and was testable for players the first time in either the PvP Arena demo at [[BlizzConBlizzcon 2010]]. The main difference in the D3 Diablo III version (compared to the Diablo II version ) is that in the character animation. In the new version, the Wizard leaps up into the air when casting it, and appears in the air at the other endlocation they target the skill, falling and falls to the ground after they appear. This makes the spell less of an instant escape/movement option. Just in case that wasn't clear enough, the developers have added a fairly huge 9 second lengthy [[cooldown]]to the skill. They appear seem to be serious about not letting Teleport be the queen of all fast moving, item run spells! However, the spell can be used offensively with the addition of [[rune|skill runes]]. In one of the [[BlizzCon 2008]] panels, Teleport was demonstrated with a [[Striking Rune|striking]] [[skill rune]] socketed in it. With the rune, the spell was given an offensive component, dealing damage to all monsters in the area from which the wizard teleported. Socketing in a [[Hydra Rune]] (former name: Multi Strike) would instead cause the Wizard to split into images of herself when teleporting, making the skill useful to distract [[monster]]s, just like [[Mirror Image]]. The names of the skill runes have since been changed and it is unknown whether similiar rune effects for Teleport have been retained. It's also unknown at this point if other classes will have the ability to use Teleport (or a form of the spell), as they did in [[Diablo II]] (when granted by items) and [[Diablo I]] (freely available to all classes). However, since the [[D3 Team]] has mentioned a dislike for sharing skills through items like in Diablo II, it doesn't look like any other class will be able to use Teleport. <div style="clear:left;"></div> In January 2011, Bashiok commented in response to two questions through Twitter that pertain to this issue: :'''NocturneGS''': "As per the builds working differently, I wanted to ask if certain items would grant unique active, or procable skills/buffs.":'''Bashiok''': "Weapon and item procs are definitely in, but won't be as crazy to grant full class skills."
In one of the [[BlizzCon 2008]] panels:'''NocturneGS''': "Awesome. But more specifically, Teleport was demonstrated with are there active skills on weapons? Items a [[Striking Rune|striking]] [[skill rune]] socketed la WoW were activateable. Is that in itconsideration?":'''Bashiok''': "Ah, and on-use items? No, we want the spell added damage number of buttons to press kept to all monsters in the area, each time the Wizard teleporteda minimum. Socketing No Use: trinkets in a [[Hydra Rune]] (formDiablo III. name: Multi Strike) will instead cause the Wizard to split into images of herself when teleporting, making the skill useful to distract [[monster]]s, just like [[Mirror Image]]"
It's unknown at this point if other classes will have the ability to use the (or a form Furthermore, each class has been given their own type of) Teleport spell, as they did in [[Diablo II]] (when granted by items) and [[Diablo Imovement ability]] (freely available to all classes), but since the D3 Team has mentioned a dislike for sharing skills through items like in D2, it doesn't look like any other class will be able to teleportwith unique designs/feels.
==Skill Rank Table==
* '''Rank 1:''' 100 feet, 9 sec [[cooldown]].
Only Rank 1 is currently known.
The above skill information is from a previous Diablo III build and is no longer accurate.
* [[Hydra Rune]] - Splitting into images like [[Mirror Image]] to distract monsters.
Rune names have changed (as well as some of their skill modifications), so the above information is no longer accurate. However, the general idea behind the skill modifications may have been retained for the new [[runes]].
==Development==
In [[Diablo I]], all classes with enough intellect could use the Teleport spell, albeit that any class besides the [[Sorcerer]] did so with a much longer casting time, as with all spells.
In [[Diablo II]] there was only one class capable of using Teleport without the use of the rune word [[Enigma]], the [[Sorceress]]. This was due to the more individual skill trees rather than just a spellbook like in D1the original Diablo. Teleport for [[Diablo III]] was first shown at [[BlizzCon 2008]] when the [[Wizard]] was unveiled. The main difference between the new and old teleports is limitations on using it instead of running. The Wizard jumps in the air, teleports and falls, which makes the spell less than instant. It has also been given a [[cooldown]].
Teleport for [[Diablo III]] The spell was first shown updated slightly with range and skill tier position in the demo displayed at [[BlizzCon 2008]] when the [[Wizard2009]] . It was unveiled. The main difference between the new and old teleports is limitations on using it instead of running. The Wizard jumps in the airchanged to a Tier 5 spell, teleports and falls, which makes the spell less than instantmana cost was decreased to 23, and it also has a hefty 9 seconds [[cooldown]]from 25.
The spell More recently, Teleport was updated slightly with range and skill tier position seen in the PvP Arena demo displayed at [[BlizzCon 2009Blizzcon 2010]]. It's now a Tier 5 spell, and For the mana cost was decreased to 23pre-made wizard in that demo, from 25Teleport had a [[cooldown]] of 6 seconds.
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