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Julian Love

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[[Image:Julian-Love-Blizzcon2010-2.png |thumb |right |250px |Julian Love at Blizzcon 2010.]]
'''Julian Love''' is Lead Technical Artist for [[Diablo III]]. He works for [[Blizzard Entertainment]] in Irvine, California. He's one of the few holdovers from Blizzard North still working on Diablo III, and has deeper roots in the Diablo community than most of the devs with his longevity.
 
==Background==
[[Image:Julian-Love-Blizzcon2010-2.png |thumb |right |250px |Julian Love at Blizzcon 2010.]]Julian described his job responsibilities in Blizzcast #8, March 2009. <ref>[http://www.diii.net/blog/comments/blizzcast-8-live-with-diablo-iii-goodiesInterview at Blizzcon 2009].</ref>
::"So I run the Technical Art department, and the kinds of things we do there are we build a lot of custom art tools to make production go a lot easier, and we also rig characters which is a way of sort of making them "puppetable", so the animators can define how they’re going to move, and probably the biggest visual contribution we make is through special effects, breakables, and lighting."
He answered the same question in an interview with Slashdot from Blizzcon 2010. <ref>[http://interviews.slashdot.org/story/10/10/25/1711255/Julian-Love-Lead-Technical-Artist-for-Diablo-3Interview at Blizzcon 2010].</ref>
::''Slashdot: Could you explain your role on the Diablo 3 team?''
==LinksReferences==* [http:<references//www.diii.net/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/ Interview at Blizzcon 2009].* [http://interviews.slashdot.org/story/10/10/25/1711255/Julian-Love-Lead-Technical-Artist-for-Diablo-3 Interview at Blizzcon 2010].>
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