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Created page with 'Physical is one of the types of damage in Diablo III. Most types of weapons or open-handed attacks deal physical damage, as do most monster attacks. Physical damage can n…'
Physical is one of the types of [[damage]] in Diablo III.
Most types of weapons or open-handed attacks deal physical damage, as do most monster attacks.
Physical damage can not be resisted, but it may be reduced, blocked, or absorbed.
[[Critical hits]] scored with physical damage deal double damage, but do not pack any other bonus effect.
==Damage Types==
Blizzard's [[@Diablo]] Twitter feed added some clarification about damage types in posts made in early December 2010.[http://diablo.incgamers.com/blog/comments/diablo-on-damage-types-and-resistances/]
<blockquote>any change in the range of damage types to include holy, shadow, voodoo or anything else to match the classes? —Scyberdragon<br>
Damage types will likely change some but are currently [[Physical]], [[Fire]], [[Lightning]], [[Cold]], [[Poison]], [[Disease]], [[Arcane]], and [[Holy]]. —Diablo
<br><br>
Whats the difference between poison and disease damage?—WickedBubba<br>
Disease has a damage debuff (both intake and output), and poison has a health debuff (regen/heal). Subject to change of course.—Diablo
<br><br>
Is there much difference between poison and disease? They’re both internal maladies that hurt over a period of time.—Grug<br>
Fairly significant in their difference, but both countered with a single resistance. Damage/resists aren’t design complete though.—Diablo</blockquote>
[[category:combat]]
[[category:damage]]
Most types of weapons or open-handed attacks deal physical damage, as do most monster attacks.
Physical damage can not be resisted, but it may be reduced, blocked, or absorbed.
[[Critical hits]] scored with physical damage deal double damage, but do not pack any other bonus effect.
==Damage Types==
Blizzard's [[@Diablo]] Twitter feed added some clarification about damage types in posts made in early December 2010.[http://diablo.incgamers.com/blog/comments/diablo-on-damage-types-and-resistances/]
<blockquote>any change in the range of damage types to include holy, shadow, voodoo or anything else to match the classes? —Scyberdragon<br>
Damage types will likely change some but are currently [[Physical]], [[Fire]], [[Lightning]], [[Cold]], [[Poison]], [[Disease]], [[Arcane]], and [[Holy]]. —Diablo
<br><br>
Whats the difference between poison and disease damage?—WickedBubba<br>
Disease has a damage debuff (both intake and output), and poison has a health debuff (regen/heal). Subject to change of course.—Diablo
<br><br>
Is there much difference between poison and disease? They’re both internal maladies that hurt over a period of time.—Grug<br>
Fairly significant in their difference, but both countered with a single resistance. Damage/resists aren’t design complete though.—Diablo</blockquote>
[[category:combat]]
[[category:damage]]