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[[File:Barb-triptrych2.jpg|left|thumb|300px|Barbarians dual wielding.]]
Dual wielding returns in Diablo III, in limited expanded fashion. Three of the characters can dual wield various types of weapons, and even the Wizard has a sort of dual wielding. Only the Witch Doctor can't do it, as far as we know. Since the issue of what [[class weapons]] are restricted has changed numerous times during development, expect more changes on this issue.
The [[MonkBarbarian]] is able to dual-wield virtually every one-handed weapon he can also equip. (Though there are a lot of one-handed weapons he can't use; such as wands and short staves that the spell-casters use.) The Barbarian can not, however, dual wieldtwo-handed weapons, but only or use them with his class-specific a shield as well, as he did Diablo II. The [[fistMonk]] can also dual wield all one-handed melee weapons. [http://diablo.incgamers.com/blog/comments/the-monks-weapon-options-continue-to-evolve/]. It was initially said that he would have He will supposedly have a few skills that can could only be used while wielding dual-wield his class specific [[fist ]] weapons, but that changed.
The [[Wizard]] and [[Witch Doctor]] can not dual wield weapons, though the Wizard at least has the option of wielding a weapon in one hand and an [[orb]] (rather than a shield) in the other. Orbs offer offensive bonuses, almost like a second wand or other caster weapon, rather than the defensive bonuses or blocking that a shield provides.
The [[Demon Hunter]] can not dual wield melee weapons, but she can dual wield her class-restricted [[pistol crossbows]]. All other bows and crossbows are two-handed, and the Monk and Barbarian can not use any type of ranged weapon.