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Beast (monster)

144 bytes added, 06:08, 22 November 2010
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'''BeastsHorned Ground Slothes''' are corrupted animals of the [[Western Kingdoms]] who now charge-attack anyone passing by on sight. Beasts They are [[Beasts]] type [[monster]]s.
Note that the This type of monster is called "Beasts" while this is has been referred to by the developers as a "Beast." ItSince that's hoped this monster's name is a placeholder both utterly-uncreative and that something more creative and less confusing/redundant given that one of the three classifications of monsters in Diablo III is "beasts," it's hoped a better name will be used in the final game.  Horned Ground Sloth is the name used in a piece of concept art.
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<!--|portrait-width= 200px-->
<!--|name= Monstername-->
|classif= AnimalsBeasts|family= BeastGround Sloth
|role= Tank, Charger
|life= Unknown
|armor= Unknown
|resist= Unknown
|armament= Horns, HovesHooves
|dps= Unknown
|dmg_low= Unknown
|spells= Charge
|found= [[Leoric Highlands]]
}}Beasts are large, ox-like herd beasts seen in the plains of [[Sanctuary]] in Diablo III. They have a very fast charging attack, and gore with their huge tusks up-close, though the few seen in the [[WWI 2008]] [[gameplay movie]] died pretty easily. They're not just [[animalsbeasts]] either; they've been mutated by [[Diablo]] (or someone?) to become monstrous, as a close-up view of their face demonstrates.
The one that charges in the gameplay movie signals his intent before the charge, by pausing for a moment, pawing with one forelimb, and snorting a great plume of smoke before rocketing straight at (and hitting) the [[Witch Doctor]].