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Magic Weapon

656 bytes removed, 13:28, 17 November 2010
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==Skill Design==
This skill is something of clearly designed to enable a mystery, since there's little else Wizard to indicate that play in the Wizard would be using weapons Battle-mage style, going melee combat for damagebetter or worse. It is known that the The Wizardisn's equipment will have some bearing on her spell damaget really designed for that approach, so perhaps some skills derive their but by pairing the melee damage from the with excellent equipment/weapon damage, and this skill would boost that damage?some intelligent spell use, it may be a viable build.
This skill is seemingly designed for a [[melee]] fighting Wizard. Either that or it's a harbinger of more melee/weapon type skills, or just something the D3 team was playing around with in their character development. We don't know enough about weapon damage in general to have any idea if this is a big bonus or not. Nor do we know if this damage is boosted by attributes and +magical damage [[item modifier]]s. If so it's possible that some [[Wizard]] builds could deal very good weapon damage. On the other hand, there are enough limits on which classes can use which weapons that Wizards might be limited in their melee damage no matter what they tried. This direction would've been useful in [[Diablo 2]], what with all the "unique" builds, including the melee [[Sorceress]][. The question is if that kind of diversity will exist in [[Diablo 3]], or else this skill seems useless.
Maxing out the [[Weapon Master]] trait is essential for any Wizard using this skill and playing as a Battle-mage.
 ==[[Rune|Skill Rune]] Runestone Effects==* None No known[[runestone]] effects for this skill.