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Horrify

1,206 bytes added, 10:23, 8 November 2010
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[[Image:Skill_witchdoctor_horrify_icon.gif|left]]
'''Horrify''' is a tier III Tier Five [[Witch Doctor skill]] in the [[Spirit Skill Tree]]. It's a sort of curse, which causes frightening any enemies around near the Witch Doctor to run into running away in fearfor a short time
|user= Witch Doctor
|tree= Spirit
|description= Don a spectral mask for X seconds that horrifies all enemies in proximitywithin X feet, causing them to run in fear for Y-Z X seconds.
|type= [[Debuff]]
|quantity= Duration
|synergies= Unknown
}}
The Witch Doctor dons a spectral mask that scares frightens away any enemiesin his immediate vicinity. The spell is cast from the WD; it's not something you can target at an enemy some distance away, which makes it more useful for personal defense, causing them to flee but useless in terrormost tactical situations.
This skill was tested in the Blizzcon 2010 Arena demo, and reported on by Diii.net:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/]
 
::Horrify. One that I saw used seldom, but to great effect when it was. It utterly frustrated Barbarians, since just when they had the Witch Doctor lined up... they’d go running in the other direction, unable to control their character for a couple of seconds. If the WD were smart, he could actually lure in a Barb, Horrify him, tack on a [[Grasp of the Dead]], release the [[Summon Zombie Dog|hounds]], and then and then [[Sacrifice|blow them up]]. I never saw this done, but it was fun to imagine.
==Skill Design==
A useful skill if you are caught unprepared or are surrounded, buying precious time to retaliate. It can be also used to help out team mates who've been swarmed. Furthermore, players can try to take out a pack of enemies, damage them, horrify until your spells [[cooldown]] and try again.
 
Very useful for defending against melee attackers, whether monsters or in the [[Arena]].
 
Enemies afflicted by Horrify show a glowing green skull over their heads, demonstrating why they are running.
==Skill Rank Table==
 
Skill stats from Blizzcon 2009. Expect changes in the final game.
(A) = Assumed
==Synergies==
* None knownWhile numerous [[Witch Doctor traits]] benefit his spell casting across the board, none has any particular benefits for Horrify
==Runestone Effects==No [[Rune|Skill Runerunestone]] Effects==* None effects are knownfor Horrify
==Development==
''Horrify'' was first seen in the [[WWI 2008]] build. Besides moving from the old [[Voodoo Skill Tree]] to the [[Spirit Skill Tree]], it has stayed very much the same, judging from the latest demo at as of [[BlizzCon 2009]]. It remained the same at Blizzcon 2010, where it was one of the default skills on the pre-made Arena characters. It was very useful in the Arena, mostly in case of sudden encounters with Barbarians.
 
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==Trivia==
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
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==Media==
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Horrify Horrify-specific gallery contents]