Changes - Diablo Wiki
Open main menu

Diablo Wiki β

Changes

Traits

1,746 bytes added, 09:32, 6 November 2010
Overview
Traits were revealed during the Diablo 3 [[Gameplay Panel Blizzcon 2010|Gameplay Panel in Blizzcon 2010]] by [[Jay Wilson]]. They provide strong bonuses to all active skills and stats, essentially allowing a player to upgrade a specific skill or playstyle which defines them and their build. Mechanically, they are suppose to replace Diablo 2's stats.
Not many specifics are known about Traits, but there are around 30 traits per class, you get a trait point every 2nd level (every odd number), although, Jay explained the developers plan to change this somehow. Traits have levels, depending on basic logic behind moving passive skills out of the trait, they have between 1 skill trees and 5 levels.into a traits tree in an interview in the Blizzcon 2010 show program:
<ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-blizzcon-program/ Jay Wilson Interview @ Blizzcon 2010 Program] - IncGamers October 25, 2010</ref> ::'''Jay Wilson: '''The skill system has been totally revamped, and we’ve added an all-new traits system. The skill system we showed last year was fairly Diablo II-like. We knew at the time that the basic mechanics were sound, but we felt it was intimidating, and that it overly encouraged spreading your points around into as many different skills as possible instead of focusing on the skills that fit your play style. If you’ve spread your points into 30 different skills, then you’ve broken your character. The system wasn’t facilitating playing the game well. ::We also moved passive skills into their own UI, and renamed then traits—because no matter how good a passive skill is, it’s hard to pass up picking an active skill instead. The traits tree allows us to expand the number of passives and focus on core character customization ideas like, “I want more health,” or “I want more damage.” It replaces attribute-point spending, which we didn’t consider to be a very good customization system because there was always a *correct* way to spend points. With traits, players will find there are a lot more choices to make that will be better balanced against one another, and will include flavorful or role-playing choices to cater to a broader group of players.  As of October 2010, trait points are awarded every other level (1, 3, 5, etc). There are about 30 traits per character, though this number may be reduced/condensed in further development. Traits can have 1, 3, or 5 points placed in them, with the number varying between traits. Traits are not all unique to each classcharacter. About half of the traits are found on two or more classes, except with a few which crossover with other fair number spread across all five classes, though their Clvl requirement may vary between classes where it makes sense. Every trait has a sort Many traits are unique to individual classes, and have special bonuses that are only of description or backstory use to that explains the trait and its effectsclass.
==List of Known Traits==