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Bastion's Keep

12 bytes removed, 17:08, 3 November 2010
Conceptualizing the Keep
===Conceptualizing the Keep===
(Narrated by [[Josh Tallman]].)<br>
[[Image:bk1.jpg|200px|thumb|right|Early concept of the Keep's defenses.]]
 When we were told that there was going to be a siege portion of the game, one of the first images that popped into our heads was the image of a battleship. Now, on a battleship there are a lot of shapes that really reinforce the idea that it's supposed to be this impenetrable fortress. So, we decided to work those ideas into our early sketches, and see how they turned out.<br> If you look at those, for example, maybe you see that giant iron spike-like thing hanging off of a chain that kind of reminds you of an anchor. The walkways of the fortress are already kind of long, and elongated, and they kind of resemble a ship anyway. So instead of having archers, maybe we should have giant ballistas on rotating platforms. Kind of reminds you of guns on a gunship, and maybe instead of round towers or the typical square towers, we could try to have the towers be triangles to remind you of the bow of a battleship.<br> That triangular shape is something that all of us really liked because of its iconic properties, and when we decided to use it as the main visual theme for the entire area.<br> 
So we decided to put variations of the triangle all over the columns, the doorways, the walkways, the towers, and it really gave it this unified look and feel, which made it seem as if it was designed by one architect, which is a good thing. <br><br>