Changes - Diablo Wiki
Open main menu

Diablo Wiki β

Changes

Status effect

3,112 bytes added, 19:45, 1 November 2010
Created page with ''''Status Effects''' are debuffs that are inflicted through varying means. A status effect can come from a critical hit from an elemental type of damage, as part of a skill (…'
'''Status Effects''' are debuffs that are inflicted through varying means. A status effect can come from a critical hit from an elemental type of damage, as part of a [[skill]] (or a [[rune]]d skill), and perhaps even from [[proc]]s that may be present on certain item modifiers. Diablo III is a much more tactical game than its predecessors, and status effects will play a more prominent role.

==Elemental Critical Strikes==

In Diablo III, [[critical strike]]s that come from elemental damage, whether it is a spell or a weapon enchant, inflict status effects. Below is a list of status effects that are inflicted through crits:

* Fire: Fire [[crit]]s create a damage over time ([[DoT]]) effect on the target. This is presumably a percentage of the initial damage inflicted.
* Cold: Cold damage crits freeze the target, making them unable to move or attack for the duration.
* Lightning: Lightning damage crits stun the target, making them unable to act.
* Arcane: Arcane damage crits silence the target, making them unable to cast spells.
* Poison: Poison damage crits do not currently have a known effect.
* Holy: Holy damage crits do not currently have a known effect, if they will at all.

==Types of Status Effects==

There are quite a few types of status effects in Diablo III, but currently few are known. Some overlap in function but have critical differences.

* Confusion [[File:confusion_icon.jpg]]:
* Fire DoT:
* Freeze: Frozen targets cannot move or attack during the duration of the stun. A frozen target is highly visible by the fact that they'll be covered in sheeted ice.
* Stun [[File:stun_icon.jpg]]: Stunned targets cannot take any sort of action, including movement and attack, in the duration. It uses the similar "orbiting stars" icon from Diablo II to signal to the player when a target is stunned.
* Blind: Blind targets are unable to see their enemies, and will only attack when provoked.
* Silence: A silenced target is unable to cast spells.
* Slow: A slowed target moves or attacks at a slower speed than usual. This can be inflicted by many spells, including [[Slow Time]] and [[Entangling Shot]].

The differences between some of the status effects may seem minimal, but the importance of them may also be amplified by something such as a trait. For instance, stun and freeze seem to have the same function, but if the Wizard has a trait that increases damage to frozen targets, then freeze would be a much more salient choice over a stun effect. While there are no [[synergy| synergies]] in Diablo III in the same vein as we saw in Diablo II, features such as traits and attributes will play an active role in transforming the way the game is played, and how we interact with our skills.

==Status Effects in PVP==

The current plan is to have all of the status effects carry over to [[PVP]], but perhaps with down-played durations. For an example, if a [[Barbarian]] stunned you with [[Ground Stomp]], and it normally stunned for ten seconds in [[PVE]], it may only stun you for three seconds in a pvp [[arena]]. There are currently no specific numbers for these differences.
3,382
edits