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Talisman
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[[ImageFile:Inv-talismanTalisman.jpg|thumb|Inventory windowThe Talisman, Blizzcon 2010.]]
The '''Talisman''' is a new game mechanic in [[Diablo III]], allowing storage of [[charm]]s, while not using up inventory space.
Features like this are good to keep in mind when pondering the game balance and design of Diablo III. New interfaces and features can (and will) be added, such as [[runes|skill runes]], that radically change the balance of the game, the utility of items, and more. People not on the D3 Team can never know just how much importance to place on various issues, since what we see from the outside is not necessarily what's going on inside.
==Blizzcon 2010 Update==
The Talisman was revealed to be a storage area for charms, which could modify core attributes of your character.Few details were given on specific charms bonuses, though the new look of the device was shown off in the demo build.
==April 2009 Update==
[[Image:Paper-doll-annotated.jpg|250px-Paper-doll-annotated.jpg|thumb|Annotated paperdoll.]]
::'''Jay Wilson:''' Yes. We’re stated in the past that we’re working on a new customization system. A system that’s part of your character building. Also that within the item space we’re looking for ways for more... we really prefer the single point stat customization be more item based. But we’re going to have a system to more or less replace the attribute point spending system.
==Media==
Talisman images were few and far between during much of Diablo III's development, since the team kept the feature out of the public builds while it was being revised and reworked. Nevertheless, there are some images that show how the look of the device has changed over time.
<gallery>
Image:Inv-talisman.jpg|Talisman opened in the Inventory Window, Blizzcon 2008.
Image:Paper-doll-annotated.jpg|Annotated paperdoll, with the Talisman shown in the lower right corner. 2009.
File:Talisman.jpg|The Talisman in the left side of the [[paper doll]], at Blizzcon 2010.
</gallery>