Changes - Diablo Wiki
Open main menu

Diablo Wiki β

Changes

Gameplay Panel Blizzcon 2010

2,866 bytes added, 22:46, 23 October 2010
no edit summary
To give you an example here. The Witch Doctor's new skill called [[Poison Dart]] and that kind of fit with the Power Rune before but then we changed the skill so we had another version that would make it a rapid-fire skill and then it worked really well with Multistrike but then we had this wacky idea of the Witch Doctor being able to shoot a live snake that would attach itself to monster's faces and stun them. Where does that fit? It doesn't fit anywhere so we just changed the names of the runes then we can come up with as many kinds of wacky ideas as we want. <br><br>
 
'''Skills Runes on Witch Doctor Skills'''
 
<center>
<gallery>
</gallery>
</center>
 
 
[[Image:Rune ranks.png|right|thumb|150px|Skill Rune Ranks]]Runes now have ranks. There are seven ranks which increase as you progress through the game. Runes take whatever the rune does to a particular skill and make that attribute extreme. To see how the skill runes affect the skill let's look at the Wizard's Magic Missile. Unruned it shoots one missile when cast, when we put a rank one indigo rune in it and now it shoots missiles per cast and then he's rank seven and you're going to need that in hell.<br><br>
 
Here we have a skill for the Barbarian called [[Weapon Throw]], allows him to throw a big weapon and this is the Crimson Rune, it just adds more damage, makes Weapon Throw a kind of one shot skill and then another (Obsidian) that let's you throw a hammer that stuns characters which is great for PvP. Another ([[Alabaster]]) that causes confusion which is a good crowd control version and then we have one (Indigo rune) that ricochets which is good for [[AoE]]. Then we thought it would be really cool for the Barbarian to have an ability to throw a corpse (Golden Rune).<br><br>
 
'''Skills Runes on Barbarian Skills'''
 
<center>
<gallery>
File:Crimson_more_damage_weapon_throw_barb.png|Crimson - More Damage
File:Obsidian stuns weapon throw barb.png|Obsidian - Stuns Targets
File:Alabaster confuses weapon throw barb.png|Alabaster - Confuses Targets
File:Indigo ricochet weapon throw barb.png|Indigo - Ricochet
File:Golden corpse throw weapon throw barb.png|Golden - Corpse Throw
</gallery>
</center>
 
 
Next up is the [[Wizard]] and we brought back [[Hydra]] for the Wizard and it works just like the skill in Diablo 2. Crimson Rune changes them to Frost Hydras with a short range breath attack. Then we brought in a [[Lightning Hydra]], lightning hydras never miss. Next up we have an [[Arcane Hydra]] (with Alabaster rune) which shoots miniature arcane orbs for AoE damage. Then we did an [[Acid Hydra]] (Obsidian rune) because melting monsters is a lot of fun and finally one big hydra head but with the firewall attribute
 
Crimson - Chilling breath
Indigo - Lightning
Alabaster - Arcane
Obsidian - Acid
Golden - Fire Walls
 
Next up let's look at [[Plague of Toads]] on the Witch Doctor. The Crimson Rune makes all of your frogs on fire and then something a little more gameplay oriented, you've got mana reduction (Golden rune) so you can have a lot more frogs and then Alabaster rune will blind monsters which gives you some crowd control ability and then we change the skill completely and make a toad blizzard (Indigo rune) then finally we wanted to have a giant toad (Obsidian rune) but what's he going to do? He's going to eat monsters and he digests them but he doesn't digest the loot.<br><br>
 
'''Jay Wilson - Game Director'''
 
Battle Arenas are our first approach to PvP and hopefully