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Class-Specific Weapons

34 bytes added, 05:20, 30 September 2010
Who Can't Use What?
==Who Can't Use What?==
This list is incomplete and subject to change as the game's development continuesand more information is released. It was compiled from various developer comments and from what fans have observed in the playable demos. See the [[weapons]] page for a full list of weapon types in Diablo III.
* Barbs can’t can't use [[daggers]], [[orbs]], [[fists]], [[wands]], [[daggers]], 1H short [[caster staves]], or 2H [[combat staves]].* Monks can’t can't use orbs, daggers, wands, 1H or 2H [[maces]], 1H or 2H [[axes]], 2H [[swords]], [[spears]], or 1H caster staves. ([[Shields]] were out previously, but a Monk used one in the [[Artisan Video]].)* Wizards can’t use fists, 2H swords, 1H 2H axes, or 2H combat staves.* Witch Doctors can’t use orbs, fists, 1H axes, 2H swords or 2H combat staves.
Only Wizards can use [[orbs]]. Only Monks can use [[fists]] (and 2H combat staves?) Only Monks and Barbs can dual wield weapons. We don’t know about crossbows or bows or throwing items yet. Might be that only the [[fifth character]] can use them at all?
Armor is not similarly limited, and all characters can use different types of armor.[http://diablo.incgamers.com/blog/comments/bashiok-on-class-specific-items-part-two/] (Each type of armor will look different and appropriate on each class.)