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Charms
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Charms were are an item type added to Diablo 2 in the Expansion pack, Lord of Destruction. They are small items that add passive bonuses when held in a character's inventory. They can not be equipped or deactivated, they are always working once they are identified and held in the inventory. * {{iw|Charms Charms unknown quantity in Diablo 2}}III.
::'''Q: What do the artisans offer?
::A: Skilling up your artisans will unlock unique [[recipes]], granting your character access to benefits that may not be found anywhere else in the world. The blacksmith crafts [[weapons]] and [[armor]], and can add [[sockets]] to some items. The [[mystic]] creates [[scrolls]], [[potions]], magical weapons, spell [[runes]], and [[charms]], and can also enchant items. The [[jeweler]] crafts [[gems]], [[amulet]]s, and [[ring]]s. The jeweler can also remove gems from socketed items and can combine gems to improve their quality.
The wording isn't entirely clear; "charms" could be a verb in this usage, and refer to an action the Mystic can perform on your armor. However, it seems more like "charms" is a noun here, and refers to an unknown type of item the mystic can create. The leading guesses thus far are that charms are a small object that can be placed in the [[Talisman]]. Simply sticking gems into the Taliman seems a little plain, when Artisans are involved. This is purely conjecture though, and nothing is certain until the developers release additional information. ==Official D3 Team Charms Comments==
Diablo 3 community manager [[Bashiok]] commented on charms in a forum post in April 2010. [http://diablo.incgamers.com/blog/comments/blizzard-on-charms-in-d3-and-exploding-palm-impossibilties/]
::We don’t have charms at the moment, but it’s a mechanic we like the idea of as long as it doesn’t become an inventory space vs. power decision. They’re one of those things that certainly could come back but that we haven’t fully explored yet.
[[category:items]]
[[category:artisans]]