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Weapons

1,768 bytes added, 10:43, 3 September 2010
Weapon Types
* [[Crossbows]] -- Not yet confirmed.
* [[Daggers]] -- A wand-like mage weapon, distinct from swords in Diablo 3.
* [[Fist]] -- Fist weapons are used by [[Monk]]s for hand-to-hand combat, and can be dual-wielded. They are similar to the {{iw|Assassin Assassin}} claws from Diablo 2.
* [[Maces]]
* [[Polearms]]
* [[Spears]]
* [[Swords]] -- One-handed and two-handed have been seen.
* [[Throwing]] -- Not yet confirmed.Possibly they will return in an expansion?* [[Wands]] -- Wizards and Witch Doctors only.  ==Dual Wielding== [[File:Barb-triptrych1.jpg|frame|thumb|300px|Barbarians with various weapons.]]Dual wielding returns in Diablo III, for some characters. The [[Barbarian]] is able to dual-wield with seemingly every one-handed weapon he can use. (Though there are a lot of one-handed weapons he can't use; such as wands and short staves that the spell-casters use.) The Barbarian can not, however, dual wield two-handed swords, or use them with a shield as well, in Diablo III.  The [[Monk]] can also dual wield, but only with his class-specific [[fist]] weapons. He will supposedly have a few skills that can only be used while wielding fist weapons. Bashiok spoke about the theory behind dual-wielding, vs. using a sword/shield or a two-handed weapon, in early September, 2010.[[File:Barb-triptrych2.jpg|frame|thumb|300px|Barbarians dual wielding.]]::The general philosophy and intent for the differences between the three main melee types is to make them all viable, but with obvious trade offs. For dual-wield versus two-hander, it’s currently balanced so that it’s essentially an aesthetic choice. If you think it looks cool to run around with a big two-hander, do it, if you get two awesome one-handers, then use those. Obviously that comes down to tuning affixes and such as it’s one item versus two, but that’s the intent and how it is balanced and works in the game right now. Compared to using a shield it should be viable either way, but you’re obviously gaining some survivability with a shield. The drop in damage output should be accurately offset with a better chance to live, ability to take some greater risks, etc.