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In most RPGs, durability on items functions as an important [[gold sink]], especially in the [[end game]], and in that light it would be surprising if Diablo 3 did not implement it in some fashion. If not they'll have to use other types of gold sinks to keep the [[economy]] functional; perhaps increasing costs to [[respec]] or resocket prices (in [[skill runes]] or item [[gems]]).
Item durability has been mentioned in passing a few times, but no detailed comments on it have been forthcoming. Jay Wilson mentioned it while talking about [[death]] and other gold costs in an interview in mid-2008. [http://www.diii.net/n/687801/jay-wilson-from-leipzig-5]
::"We have not actually decided on the final death mechanic. I can guarantee More recently, [[Bashiok]] hinted that you will not lose experience. We are not urging to big penalties for death. But we want enough of a penalty to item durability might in fact be therecoming back, so that death has meaning! Like to lose in a little bit time, some kind of detrimentforum post from June 2010.[http://diablo.incgamers. <u>We do not currently have a com/blog/comments/item-durability loss (to equipment), but some kind of ... a gold cost is actually not so bad.<-returning/u> And having the player to waste some time, that is certainly an element. Generally we kind of rely on the effect that players do not want to die. You know, you just do not want to. So there is no real reason to add a further "ding" to them for something happening that was already unfavorable to them. But we have not got our final mechanics on that, yet.]
More recently, Bashiok hinted that item ::'''Question:''' ''I looked around but wasn't able to find anything about if durability might in fact will be coming backmaking a return, in i kind of hope it doesn't as it was sort of a pain. Then again it is also a forum post good way to keep players from June 2010.[http://diablo.incgamers.com/blog/comments/item-durability-returning/]getting super rich, so is it coming back?
::'''Bashiok: '''Probably.
no edit summary
'''Durability ''' refers to a property of on [[item]]s that is an in-game indication for how damaged the equipment get by using it continuously. Players need to spend [[gold]] to '''repair'' items, something that they lose when usedare starting to become broken. ==Background==Most equipped items had durability in both [[Diablo 1 ]] and [[Diablo 2]], and had to be repaired periodically. Thus far in [[Diablo 3]], items do not have durability, though this is not yet finalized. In most [[RPG]]s, durability on items functions as an important [[gold sink]], especially in the [[end game]], and in that light it would be surprising if Diablo 3 did not implement it in ''some'' fashion. If not they'll have to use other types of gold sinks to keep the [[economy]] functional; perhaps increasing costs to [[respec]] or resocket prices (in [[skill runes]] or item [[gems]]).
==Blizzard on Durability==
Item durability has been mentioned in passing a few times, but no detailed comments on it have been forthcoming. [[Jay Wilson]] mentioned it while talking about [[death]] and other gold costs in an interview in mid-2008. [http://diablo.incgamers.com/blog/comments/jay-wilson-from-leipzig-5/]
::''We have not actually decided on the final [[death]] mechanic. I can guarantee that you will not lose [[experience]]. We are not urging to big [[death penalty|penalties for death]]. But we want enough of a penalty to be there, so that death has meaning! Like to lose a little bit time, some kind of detriment... <u>We do not currently have a durability loss (to equipment), but some kind of ... a [[gold]] cost is actually not so bad.</u> And having the player to waste some time, that is certainly an element. Generally we kind of rely on the effect that players do not want to die. You know, you just do not want to. So there is no real reason to add a further "ding" to them for something happening that was already unfavorable to them. But we have not got our final mechanics on that, yet.
::'''QuestionBashiok:''' I looked around but wasn't able to find anything about if durability will be making a return, i kind of hope it doesn't as it was sort of a painProbably. Then again it is also a good way to keep players from getting super rich, so is it coming back?
==References==
* [http://diablo.incgamers.com/blog/comments/jay-wilson-from-leipzig-5 Jay Wilson from Leipzig]
* [http://diablo.incgamers.com/blog/comments/item-durability-returning/ Item Durability Returning]