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678 bytes added, 03:16, 2 August 2008
July 2008
{{pic|s}} July 26, 2008. [http://www.diii.net/n/677315/new-screenies five new screenshots] including monster and world art.
{{int}} July 25, 2008. [http://uk.pc.ign.com/articles/893/893781p1.html Leonard Boyarsky] on the importance of lore in the game. IGN.
{{pre}} July 25, 2008. Australian PC Powerplay Magazine. Scanned pages [http://www.diii.net/gallery/showphoto.php?photo=1241&cat=576 one], [http://www.diii.net/gallery/showphoto.php?photo=1240&cat=576 two], [http://www.diii.net/gallery/showphoto.php?photo=1239&cat=576 three], [http://www.diii.net/gallery/showphoto.php?photo=1238&cat=576 four], [http://www.diii.net/gallery/showphoto.php?photo=1237&cat=576 [http://www.diii.net/gallery/showphoto.php?photo=1236&cat=576 [http://www.diii.net/gallery/showphoto.php?photo=1235&cat=576 five], [http://www.diii.net/gallery/showphoto.php?photo=1234&cat=576 six], [http://www.diii.net/gallery/showphoto.php?photo=1233&cat=576 seven].
{{int}} July 24, 2008. [http://www.computerandvideogames.com/article.php?id=193852 Brian Morrisroe] speaks about art design with CVG.
{{int}} July 23, 2008. [http://www.computerandvideogames.com/article.php?id=193951 Rob Pardo] on Blizzard's game design philosophy. CVG.