Changes - Diablo Wiki
Open main menu

Diablo Wiki β

Changes

Fanmade:Alchemist

1,131 bytes added, 15:59, 6 April 2010
no edit summary
|attrib= [[Vitality]] [[Willpower]] [[Life]] [[Mana]]
<!-- Class Skills -->
|skilltree1= Potion Concoction Skill Tree
|skilltree2= Hex Field Skill Tree
|skilltree3= Phenomenon Skill Tree
====Concoction Skills====
The Concoction tree skills include several potions and powders that an alchemist can use/throw to both damage his enemies and strike them with debilitating debuffs. The Muriatic Acid, Aqua Vitae, Ichor and Alkahest skills can either be casted on the caster or an ally to add that type of damage to their weapons, or used to attack an enemy directly for greater damage and additional effects.
<div style="clear:both;"></div>
'''<u>Active Skills</u>:'''
**'''''Lore''': Not all potions are meant to attack directly. When surrounded by enemies, an alchemist can utilize the foul nature of this fundamental substance to create a powerful flash and putrid clouds of sulfur that quickly spread through the area. So powerful is the sulfur that it drives enemies away.''
* '''Muriatic Acid''' - Active Skill. '''Effect 1''' (buff): Adds Lightning damage to caster and allies' weaponsfor X seconds. '''Effect 2''' (ranged attack): Deals Lightning damage, enemies may randomly spasm during X seconds after being struck -interrupting their current action.**'''''Lore''': Not above conventional weaponry, an An alchemist in combat can hurl vials of this powerful liquid or imbue a weapon with corrosive acid that eats into the flesh of his wounded enemy. The strength of the acid is capable of shocking the nerves of his enemies and causing spasms.
* '''Black Powder''' - Active Skill. Explodes on contact, deals Physical and Fire damage, causes knockback.
**'''''Lore''': Speed is a powerful weapon. By using the natural thickness of this substance, an alchemist can ensnare his foes. After being slowed or even immobilized by the pitch, an enemy is easily dispatched by other attacks.''
* '''Aqua Vitae''' - Active Skill. '''Effect 1''' (buff): Adds Cold damage to caster and allies' weapons for X seconds. '''Effect 2''' (ranged attack): Deals Cold damage, lowers enemies' attack rating.
**'''''Lore''': Having long studied the effects of spirits on drunkards, an alchemist can distill this liquid into a potion that intoxicates his victims. Their thinned blood leaves them cold and sluggish, while their attacks become uncoordinated. It is unlikely that an enemy could land even a single blow while in such a drunken stupor.''
* '''Ichor''' - Active Skill. '''Effect 1''' (buff): Adds Posion damage to caster and allies' weapons for X seconds. '''Effect 2''' (ranged attack): Deals greater Poison damage.
**'''''Lore''': Legend has long told of this chemical being the essence of immortality in the blood of the gods, but also being extremely toxic to mortals. Should an alchemist be able to procure this rare substance, he can fill his enemies with a deadly poison.''
* '''Alkahest''' - Active Skill. '''Effect 1''' (buff): Adds Fire damage to caster and allies' weapons for X seconds. '''Effect 2''' (ranged attack): Deals Fire damage, spreads through contact.
**'''''Lore''': Hailed as the long-sought after universal solvent, a wise alchemist could discover an acid capable of dissolving even gold. An alchemist can use this chemical to melt to flesh from bone of any creature it comes into contact with. Its resilience allows it easily spread from enemy to enemy or from the ground for its duration.''
* '''Panacea''' - Passive Skill. Increases effect of non-skill potions.
* '''Potent Catalyst''' - Passive Skill. Decreases enemy defense to physical attacks when struck by potion.
* '''Drop of Nepenthe''' - Passive Skill. Alchemist receives % bonus to Defense when whenever mana is below %.
====Hex Field Skills====
<div style="clear:both;"></div>
'''<u>Active Skills</u>:'''
 
* '''Crisis'''- Active Skill. Lowers physical resistance of enemies within field and increases chance of critical strike.
**'''''Lore''': Alchemists have long studied the crisis period, the critical point in the body’s defenses that results in recovery or death. Having this knowledge, an alchemist can subtly influence the probability to be in favor of death, causing wounds to fail to heal and bleed uncontrollably.''
* '''Dyscrasia''' - Active Skill. Enemies within field have lower elemental resistances.
**'''''Lore''': Through sheer force of will, an alchemist can manifest the higher realm onto the world. The rift to this realm pulls all nearby foes towards it, culminating in an explosion of righteous light that punishes all within it for their sinful deeds.''
* '''Chaos''' - Active Skill. Enemies within field lose special abilities, magic resistance, and suffer mana burnare silenced.
**'''''Lore''': In his innate understanding of existence, an alchemist can send the natural laws of the world in to chaos. Without the guidance of the laws, chaos completely disrupts enemies' inherent abilities. The chaos can even sever an enemy's ties to the natural fields of the world, draining its mana reserves and leaving it vulnerable to magical damage.''
* '''Calligraphy''' - Passive Skill. Increases the range of all Hex Field skills.
* '''Field Flux''' - Passive Skill. Increases the health and mana globes dropped in hex fields.
* '''Empowered Psyche''' - Passive Skill. Alchemist receives has % chance of restoring X mana in proportion to his/her life at any given momentwhen killing an enemy with physical attack.
* '''Mystic Pattern''' - Passive Skill. May increase Rune effects, or increase Alchemist's attack rating and critical strike damage while within Hex Field (to be determined).
* '''Order''' - Passive Skill. Increases the effects of each point in the Alchemist's Vitality and Willpower attributes.
**'''''Lore''': Because of its liquid form, alchemist have long considered quicksilver to be the prima material, the base form of metal and a fundamental substance. An alchemist can send out this quicksilver to seek enemies and strike at them with its metallic tendrils.''
* '''Elemental''' - Active Skill. Summons one random elemental: Sylph, Gnome, Undine, or Salamander. Can only have one elemental at a time.
**'''''Lore''': In his mastery of the temperaments, an alchemist can summon a being of pure element to fight at his side. Upon finishing his incantation, he is joined by one of four creatures: a sylph of lightning, a gnome of poison, an undine of ice, or a salamander of fire.''
'''<u>Passive Skills</u>:'''
* '''Cunning Researchand Practice''' - Passive Skill. Increases the damage of all Phenomenon skills.
* '''Phantom Pain''' - Passive Skill. When an enemy receives critical strike, it continues to lose health related to % of critical strike damage over 10 seconds.
* '''Theurgy''' - Passive Skill. Increases all spell damage by % when Alchemist's life drops below % for 10 seconds. This effect cannot occur more than once every 60 seconds.
61
edits