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Bind on Equip

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BoE = '''Bind on Equip. Items ''' [[item]]s are designed so designated that they can only be used by the character that first equips them. They can not be traded once they have been equipped, often called "[[soulbound]]", or "bound" to that player. The item can normally be sold to a [[vendor]], however.
Some very high level Diablo 3 items will likely be designated as this type, to keep the [[end game]] economy from stagnating.
The ==BoE in Diablo III==Some very high level ''[[Diablo 3 team has said that ]]'' [[item]]s will likely be designated as BoE might apply to accountskeep the [[end game]] economy from stagnating, rather than to characters, thus allowing players to exchange such and at that only items between their own characters on the same accountabove level 85.
The [[D3 Team|Diablo 3 team]] has said that BoE might apply to ''accounts'', rather than to [[character]]s, thus allowing players to exchange such items between their own characters on the same account. There will not be any Soulbound or [[Bind on Pick-up ]] items in ''Diablo 3'', other than [[quest items item]]s that are only carriedin the [[inventory]], not actually equipped.
==Blizzard Comments==
Jay Wilson addressed this issue in an interview from [[BlizzCon 2009]]. [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/]
::'''[[Jay Wilson addressed this issue in an interview from Blizzcon 2009. ]]: '''We have no “[[Soulbound]]” or [[Bind on Pick-up|bind-on-pickup]], except for [[http://g4tvquest item]]s.com/games/pc/28197/diabloWe do have bind-iii/articles/68225/BlizzConon-2009equip for the [[high end|highest end]] items in the game. We targeted, roughly, any item above level 85. These we will do as bind-Diabloon-IIIequip. The reason for this is that we want people to be able to trade them, but we also want to remove the high-Gameend items from the economy. One of the greatest ways that you can do that is with bind-Directoron-Interview/equip. What we don't want is to have a situation where you find something on the ground like, “Oh, man. This would be a perfect weapon for my [[Monk]]. Oh, but I just picked it up and now it's on the wrong character.” We don't want that at all.
::Most of our focus on ''[[Diablo 3]]'Jay Wilson: '''We have no “Soulbound” or bind-on-pickup, except for quest items. We do have bind-on-equip for the highest end items in the is as a [[trade|trading]] game. We targetedSo, roughly, any if you take trading out of the item above level 85. These we will do as bind-on-equip. The reason for this is that we want people to be able to trade themspace, but we also want to remove you ruin the high-end items from core of the economygame. One of the greatest ways Finding a really great item that is not for you can do that is with bind-on-equip. What we don’t want is to have still a situation where great event because it means you find something on the ground like, “Oh, man. This would be have a perfect weapon for my Monk. Oh, but I just picked it up and now it’s on bartering tool to get the wrong characteritem that you do want.We don’t definitely want to make sure that that at allstill exists.
::Most of our focus on Diablo 3 is as a [[trading]] game. So, if you take trading out of the item space, you ruin the core of the game. Finding a really great item that is not for you is still a great event because it means you have a bartering tool to get the item that you do want. We definitely want to make sure that that still exists.
==Reference==
* [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/ Game Director Interview by G4TV.com]
[[category:referenceGlossary]]
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