Changes - Diablo Wiki
Open main menu

Diablo Wiki β

Changes

Tristram

5,278 bytes added, 04:26, 17 January 2010
Overhaul
'''New Tristram''' is one of the [[town]]s in [[Diablo III]]. It's a wretched, rotting corpse of a town, grown up on the ruins of the old Tristram that blossomed during past ages, but has now fallen back into decay.
 
Tristram will be the starting town in [[Diablo III]].[http://www.diablowiki.net/WWI_2008:_D3_Lore_and_Environmental_Art_Panel]
 
 
==Description==
Tristram is a shell of its former self, with some burned down buildings still not removed. A "New Tristram" grew from the shell of the old one, built on the adventurers who seeked the treasures of the [[Tristram Cathedral|Cathedral]], but when they left, the new town also lost it's soul.
 
 
The wilderness surrounding Tristram is beautiful with lush fields and picturesque rivers. [http://www.diablowiki.net/Writings_of_Abd_al-Hazir:_Entry_no._0020] It's located fairly close to the fishing village called [[Wortham]].
==Background==
Tristram, and the much older [[Tristram CathedralFile:The_Horadrim.jpg|thumb|right|220px|The [[Horadrim]].]]  ===The Horadrim===The history of tristram starts several hundred years prior to recent events (that used take place around 1260-1290 Anno Kehjistani). In the last century of the first millennium, 912 to be precise, the [[Sin War]] ended when Diablo was finally captured in a [[Soulstone]] by a group of [[Horadrim|Horadric]] monastery, is located monks led by [[Jered Cain]]. The monks buried the Soulstone in a cave near the river [[Talsande]]in [[Khanduras]] and a [[Tristram Cathedral|Horadric monastery]] with a network of catacombs was built over the location.
A few years after the erection of the monastery, the town of [[Tristram]] was founded around it and people prospered with the [[Prime Evils]] out of the picture. Unfortunately, with no quests left to undertake, the Horadrim's numbers slowly dwindled, and 200 years later, they are legends that are forgotten by most, the monastery long since abandoned.
[[Abd al-Hazir]] mentions the the rise and fall of New Tristram in his [[Writings_of_Abd_al-Hazir:_Entry_no._0016|sixteenth entry]] of his [[Writings of Abd al-Hazir|Writings]].
::''New Tristram has been in existence for several years, though Although villages grew and thrived around the exact date shell of its founding is unclear. Originally simply a collection of merchants looking to profit on adventurers and travellers drawn by legends of riches within the old cathedralMonastery, it slowly set down roots and became an established town. As soon as no one knew of the cathedral was looted bare, howeverdark, secret passageways that stretched into the adventurers and travellers stopped coming, and New Tristram found itself in declinecold earth beneath it. The town is now comprised mostly None could have dreamed of depressing shacks; the inn is the only building burning red gem that looks even pulsed within the least bit habitablelabyrinth's heart...''
===King Leoric and Diablo===
<table style="float:right; margin: 0px 0px 10px 10px;" border="0">
<tr>
<td>[[File:Mon-leoric2.jpg|thumb|right|200px|King [[Leoric]]'s madness.]]</td>
<td>[[File:Prince Albrecht's Corruption.jpg|thumb|240px|Prince [[Albrecht]]'s corruption.]]</td>
</tr>
</table>
It was at this time that the Eastern lord [[Leoric]] came to Tristram and declared himself king, and converting the old, long-unused [[Tristram Cathedral|Horadric monastery]] to a [[Zakarum]] cathedral. He was betrayed by his advisor, Archbishop [[Lazarus]], who secretly released [[Diablo]] deep within the monastery catacombs.
==Start at the Beginning==The Diablo knew Leoric was a strong man and attempted to possess him. King Leoric was indeed strong and managed to resist, but was driven mad instead, imprisoning and executing anyone who questioned his authority. He also started a war against [[WWI 2008: D3 Lore and Environmental Art PanelWestmarch]] Q&A session revealed that New Tristram is , despite common sense, as the starting town armies of Diablo III[[Khanduras]] were easily outnumbered.
::Q: Will we see how the cities have changed in the last 20 years?<br>
::A: I can tell you that the game starts in new Tristram.
* Tristram can be seen in the Failing to possess Leoric, Diablo turns to Prince [[World MapAlbrecht]].* [http://www.diii.net/gallery/showgallery.php?si=tristram&x=0&y=0&limit=&thumbsonly=0&perpage=18&cat=546&ppuser=&thumbcheck=0&page=1&sortby=&sorttime=&way=&cat=546 Numerous screenshots] of battles in the fog-shrouded ruins of Tristram have been releasedinstead, kidnapping him and possessing his soul and body.
When Lachdanan, captain of King Leoric's army, returned, Leoric had gone even more mad by the loss of his only son and Lachdanan had no choice but to kill his king. The fallen monarch cursed Lachdanan and his followers with his dying breath. Not long afterwards, Lachdanan and the king's guards were attacked by Leoric, resurrected as the [[Skeleton King]], as they attempted to bury him.  ===Blizzcon 2008The Lone Hero===[[ImageFile:Tristram3sOriginal_Tristram1.jpgpng|thumb|right|400px|New [[Diablo I]] layout of Tristram starting point, with expansion (the player has reached the Hell levels).]]Tristram was Many adventurers disappear down into the starting point catacombs in search for treasure, glory or both.  Archbishop [[Lazarus]] then lead a group of villagers into the playable demo at Blizzconcathedral and abandoned them to a bloodthirsty [[butcher]] demon. From this point, people began fleeing Tristram in October 2008droves. If they had not left during the king's madness, they left now. There was no town to speak   Only a small number of; just villagers stayed and saw a very small camp lone hero arrive and defeat the fetid butcher demon. This hero was one [[Deckard Cain]] befriended, and with only two NPCshis guidance, he ventured further down into the maze and no merchantsdefeated the [[Skeleton King]] as well as killing Lazarus. From there players proceeded   The hero traversed all the way into [[Buning Hells|Hell]] and defeated [[Diablo]].  Unfortunately for the hero, as well as everyone else, the fog-shrouded ruins of Tristramhero foolishly thinks he can contain Diablo within himself, battling undead every step of and sinks the way[[Soulstone]] within his own flesh.   ===The setting was described in some detail in a Dark Wanderer===[[httpFile://wwwTristram.diiijpg|thumb|right|400px|Tristram of [[Diablo II]].net/blog/comments/blizzcon-demo-discussion/ gameplay report] by Flux]Despite his noble intentions, his valiant spirit quickly succumbed to [[Diablo]]'s corruption and he became the [[Dark Wanderer]]. He left Tristram behind shortly before legions of foul demons attacked and destroyed the town and its inhabitants: Killing some, raising them as [[skeleton]]s, or possessing them, making them as demons, like poor [[Griswold]]
::The mood continued as soon as A group of heroes began a player moved out into the ruins of Tristram. The scenery was dark quest to defeat Diablo and oppressivehis brothers, and no, the screenshots don’t at all do it justice. The floating, partially transparent mist looks so much better in visiting [[Tristram]] to save the game than in only surviving soul from the screenshotstown: [[Deckard Cain]], where it just makes things look smudged and blurry. The black, gnarled trees, clusters of crows that flew away when the player got close enough to trigger them, dozens of ruined, blasted houses you could run through, bodies lying here and there, and small bunches a descendant of zombies to rout gave the area a great, creepy, doomed mood[[Horadrim]] mage [[Jered Cain]].
::There were a number of nice set pieces elsewhere in Tristram that added to the mood. A human hand is seen at one point, clawing at the earth, before being yanked down into a dark cellar from which come horrible screams and a fountain of blood. Ghosts wander the streets, sobbing quietly and pathetically. Zombies are seen gnawing on corpses, and their moans and groans are very horror movie appropriate.
Cain blamed himself that he did not foresee this, and travelled East with the heroes to save [[Sanctuary]].
==Tristram's Layout==
This was also addressed by Flux in a comment on his BlizzCon gameplay report[http://www.diii.net/blog/comments/blizzcon-demo-discussion/]:
===New Tristram===[[File:As for Tristram2.jpg|thumb|right|400px|New Tristram in all its glory.]]After the town was burned to the geographyground, it’s not recognizable as "New Tristram" grew around the same town from D1, but it’s clearly inspired by itancient monastery. The whole ruined new town is much larger than in previous gameshas been around for several years, but that’s understandable since it’s been 20 years and the town was destroyed and rebuilt (and exact date of its founding is now being destroyed again). There are about 15 or 20 ruined structures clustered in the center of the map. One has a broken wooden sign that hovers as “Griswold’s Fine Weapons” if you point at it. No sign of Griswold or any other recognizable NPCs thoughunclear.
::The basic landmarks remain; the monastery is still to the top left of town, with a graveyard beside it (lots of zombies burrow up out of the earth if you enter and hang around there). The biggest change is that the left side of town, about where the creek was between town and Wirt, has become a deep gorge that provides an impassible boundary to that side of the level. Adria’s island and the creeks on the right side of the map aren’t there anymore. Instead there are lots of ruined houses scattered over in that direction, and to the far right you find a few lightly forested areas with wide paths through them. Two other landmarks are along the left side of town, by the gorge. The well within which the little girl’s ghost is trapped, and further north a spooky, Halloween tree out of which a bunch of zombies moaningly-emerge, if you remain in the vicinity.
::It’s hard Originally simply a collection of merchants looking to estimate size since the path you take through the area is so winding; there aren’t any straight roads profit on adventurers and travellers drawn by legends of riches within the houses old cathedral, it slowly set down roots and boulders and dead trees are scattered everywherebecame an established town. But I’d say the whole area is maybe 6 or 8x As soon as the size of Tristram in D2. I think it cathedral was a non-random area; possibly looted bare, however, the ruins adventurers and other town elements change around slightly from game to gametravellers stopped coming, but the overall size and shape remained the same New Tristram found itself in each game I playeddecline.
What happened here is now as with most of the [[Diablo Legend]], something dismissed out of hand by most citizens of the world. People think of the [[undead]] monstrosities, demonic possession and the monarchy driven to lunacy to be part of a peculiar mould upon the bread or perhaps a fouling of the water. It was just an unfortunate event that people went mad.
[[Deckard Cain]] has returned to Tristram, looking for clues on what the [[demon]]s and [[angel]]s are up to.
==Screenshots==
Numerous screens have shown New Tristram, but only the ruined, monster-infested portion of the town. The BlizzCon 2008 demo build started in a very small encampment just outside of New Tristram, but there were no NPC [[merchant]]s available. It's assumed that the New Tristram we'll see in the final game will be larger and have various merchants and [[quest]]-giving [[NPC]]s, but this is just conjecture.
A few sample screens. There are many more [http://www.diii.net/gallery/showgallery.php?si=tristram&x=0&y=0&limit=&thumbsonly=0&perpage=18&cat=546&ppuser=&thumbcheck=0&page=1&sortby=&sorttime=&way=&cat=546 in the image gallery].
<gallery>==Tristram in Diablo III==image[[Image:Tristram1Tristram3s.jpg|thumb|400px|New Tristram starting point.]]imageNew Tristram is the starting town of [[Diablo III]],[http:Tristram2//www.jpgimagediablowiki.net/WWI_2008:Tristram3_D3_Lore_and_Environmental_Art_Panel] one of the many things the [[D3 Team]] has been inspired of from [[Diablo I]].jpg</gallery>
==Concept Art==
There's a lot of concept art of Tristram, but it's not clear how much was just for background information or reference. The New Tristram so far seen in the game has been a zombie-infested ruins; if there's more of a town waiting to be discovered in the final game, we've not seen in-game evidence of it yet.
<gallery>
image:concept-tristram1.jpg|New Tristram at night.
image:Delowyn_TristramCathedral_Inside.jpg|Inside Tristram Cathedral.
</gallery>
Numerous screens have shown New Tristram, but only the ruined, monster-infested portion of the town. The [[BlizzCon 2008]] demo build started in a very small encampment just outside of New Tristram, but there were no NPC [[merchant]]s available. It's assumed that the New Tristram we'll see in the final game will be larger and have various merchants and [[quest]]-giving [[NPC]]s, but this is just conjecture.
 
 
===Tristram's Layout===
This was also addressed by Flux in a comment on his BlizzCon gameplay report[http://www.diii.net/blog/comments/blizzcon-demo-discussion/]:
 
::''As for the geography, it's not recognizable as the same town from [[Diablo I|D1]], but it's clearly inspired by it. The whole ruined town is much larger than in previous games, but that's understandable since it's been 20 years and the town was destroyed and rebuilt (and is now being destroyed again). There are about 15 or 20 ruined structures clustered in the center of the map. One has a broken wooden sign that hovers as "Griswold's Fine Weapons" if you point at it. No sign of [[Griswold]] or any other recognizable [[NPC]]s though.''
 
::''The basic landmarks remain; the monastery is still to the top left of town, with a graveyard beside it (lots of [[zombie]]s burrow up out of the earth if you enter and hang around there). The biggest change is that the left side of town, about where the creek was between town and Wirt, has become a deep gorge that provides an impassible boundary to that side of the level. [[Adria]]'s island and the creeks on the right side of the map aren't there anymore. Instead there are lots of ruined houses scattered over in that direction, and to the far right you find a few lightly forested areas with wide paths through them. Two other landmarks are along the left side of town, by the gorge. The well within which the little girl's ghost is trapped, and further north a spooky, Halloween tree out of which a bunch of zombies moaningly-emerge, if you remain in the vicinity.''
 
::''It's hard to estimate size since the path you take through the area is so winding; there aren't any straight roads and the houses and boulders and dead trees are scattered everywhere. But I'd say the whole area is maybe 6 or 8x the size of {{iw|Tristram Tristram in D2}}. I think it was a non-random area; possibly the ruins and other town elements change around slightly from game to game, but the overall size and shape remained the same in each game I played.''
 
 
===Diablo III Description===
Tristram was the starting point for the playable demo at Blizzcon, in October 2008. There was no town to speak of; just a very small camp with only two [[NPC]]s, and no [[merchant]]s. From there players proceeded into the fog-shrouded ruins of [[Tristram Cathedral]], battling [[undead]] every step of the way. The setting was described in some detail in a [http://www.diii.net/blog/comments/blizzcon-demo-discussion/ gameplay report] by Flux:
 
::''The mood continued as soon as a player moved out into the ruins of Tristram. The scenery was dark and oppressive, and no, the screenshots don't at all do it justice. The floating, partially transparent mist looks so much better in the game than in the screenshots, where it just makes things look smudged and blurry. The black, gnarled trees, clusters of crows that flew away when the player got close enough to trigger them, dozens of ruined, blasted houses you could run through, bodies lying here and there, and small bunches of zombies to rout gave the area a great, creepy, doomed mood.''
==Old ::''There were a number of nice set pieces elsewhere in Tristram==Tristram has changed appearances several times since we first saw it in [[Diablo I]]that added to the mood. A human hand is seen at one point, but just to refresh your memoryclawing at the earth, this is how it looked back in before being yanked down into a dark cellar from which come horrible screams and a fountain of blood. Ghosts wander the mid-nineties:streets, sobbing quietly and pathetically. Zombies are seen gnawing on corpses, and their moans and groans are very horror movie appropriate.''
[[Image:Original_Tristram1.png|650px]]
This is the original layout of ==Media==* [http://www.diii.net/gallery/showgallery.php?si=tristram&x=0&y=0&limit=&thumbsonly=0&perpage=18&thumbcheck=0&page=1&sortby=&sorttime=&way= New Tristram, in Screenshots]<gallery>File:Original_Tristram1.png|Tristram from [[Diablo I]] (with expansion, and the character has reached Hell File:Tristram.jpg|Tristram in the dungeon)[[Diablo II]].File:concept-tristram1.jpg|New Tristram at night.File:Delowyn_TristramCathedral_Inside.jpg|Inside [[Tristram Cathedral]].File:Tristram1.jpg|Screenshot from Tristram.File:Tristram2.jpg|A second shot.File:Tristram3.jpg|New Tristram starting point..</gallery>
==References==
* [http://www.diii.net/blog/comments/blizzcon-demo-discussion/ Flux's gameplay report]
* [[Timeline]]
* [http://www.diablowiki.net/WWI_2008:_D3_Lore_and_Environmental_Art_Panel WWI 2008 Lore & Art Panel]
* [http://www.diii.net/blog/comments/blizzcon-demo-discussion/ BlizzCon Demo Discussion]
* [http://www.blizzard.com/diablo3/world/environments/tristram.xml Blizzard's official lore page - New Tristram]
* [http://www.diii.net/gallery/showgallery.php?si=tristram&x=0&y=0&limit=&thumbsonly=0&perpage=18&cat=546&ppuser=&thumbcheck=0&page=1&sortby=&sorttime=&way=&cat=546 Diii.net's screenshot gallery]
* [[Writings of Abd al-Hazir: Entry no. 0020|Abd al-Hazir entry no. 20 - Gnarled Walkers]]
* [[Writings of Abd al-Hazir: Entry no. 0017|Abd al-Hazir entry no. 17 - Tristram Cathedral]]
* [[Writings of Abd al-Hazir: Entry no. 0016|Abd al-Hazir entry no. 16 - New Tristram]]
* [[Diablo I Manual]]
* [[Diablo II Manual]]
[[Category:Act I levels]]
[[Category:New Tristram]]
[[Category:Act I]]
[[Category:Sanctuary]]
[[Category:Settlements]]
12,486
edits