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Electrocute

29 bytes removed, 14:50, 4 January 2010
Development
==Development==
Electrocute was first shown at [[BlizzCon 2008]], as a new version of {{iw|Sorceress_Lightning_Spells#Chain_Lightning Diablo 2 Chain Lightning}}, but with more of a Dungeons & Dragons inspiration, where the lightning art could hit a given number of targets at lesser and lesser damage. This was changed in the demo displayed at [[BlizzCon 2009]], where it instead became more like what the name suggests: an electrocution of one selected target.
The change seemed to have been done briefly before BlizzCon, since the description of the spell had not been completely updated, it didn't show a [[mana]]/sec cost, and a damage/sec stat. It's possible the problems [[Flux]] found with the spell[http://www.diii.net/blog/comments/full-wizard-skill-trees/] might be addressed, dealing more consistent damage per second compared to the mana spent. Either way, the spell - in some iteration - is assumed to still be available in Blizzard's internal game build today.
'''Previous Versions:'''
* [[Electrocute (BlizzCon 2008)]]
 
 
==Trivia==
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