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* Ni - To Kendjutsu
The ability of the Dragon Warrior to fight wielding two swords – katana and wakisashi (short katana) - a passive skill. When he is wielding two swords his Slash attack becomes double – he swings the swords in a sequence attacking two enemies at once (like Zeal attack of two blows). The passive skill increases the accuracy the damage and the attack speed.
* Critical Srike
A passive skill that increases the chance of Shinobi to make a critical strike. The more pionts to the skill the more chance to make a critical strike and to penetrate the enemy's defence.
Maybe someone could say that the Dragon Warrior should have different skills like masteries with different weapons - katana mastery, halberd mastery, blade on a chain mastery /a blade like the one of Basara from the Samurai Shodown 4 game/ and others that determine the chance to make a critical strike with the appropriate weapon. But the Dragon Warriors are equally skilled with many different weapons, because they are included in their basic training. That's why there should be one general skill like the Critical strike that is equal to all weapon types.
* Battle Ring
When clicking the skill button on the enemy, the Dragon Warrior raises his hand and draws a mystic rune. A ring of runes appears on the floor around the enemy /you can make the runes to be the rune symbols from D2/. Rays of light glow from the runes forming a wall. The enemy inside the ring cannot get out /even teleport won't work - you can teleport only inside the ring area/ and the other enemies cannot get in the ring to help their friend. Only the Dragon Warrior and his allies can pass the ring. When the ring is formed it surrounds the enemy and pushes the others out of it. When the enemy tries to pass the ring the light of the rays shines bright and pushes him back. The light of the rays is usually violet. When teh Dragon Warrior adds an enchant to his weapons /see enchants/ the colour of the ring runes and rays changes. For example you trap an enemy inside the ring and add a fire enchant - the runes and the wall of rays start shining in orange. When the enemy tries to pass the ring, the light pushes him back, but there is some fire damage added.
The more skill points to this skill, the more duration of the ring and the more damage the walls deal when you add an enchant.
The Battle Ring should be big enough for the two enemies to move inside.
Some mini bosses and all the bosses should be able to pass the ring. Actually if you are higher level and the Battle Ring skill is not big level you should be also able to pass it. That's one more reason for you to add some skill points to this skill.