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[[Image:Skill-tree-blizzcon09-monkA-muldric.jpg|frame|<noinclude>The '''Skill Tree A as of [[BlizzCon 2009]].]]This tree had 4 of the 8 skills, with ''' is a level 5, 10, and two 15s. All the skills in the 1, 5, and 10 tiers had points invested in them already, so they could be used from the very start. There were only 2 level 15 [[Monk]] skills in the demo, the only two Monk skills without points already in them skill tree that focus on the demo character, and both were in this tree. Both were fairly cool to use, too, though 100 Fists was the clear champ of the twomind over body.<br>
==Tier 2=='''Useful skill links:'''===* [[Force Without ThoughtSkill]]===s - General skill design and mechanics.Passive * [[Monk skills]] - Monk-specific skill<br>design.Rank: 1/5** [[Skill Tree A]] - A skills.<br>Description: Counteract enemies without interrupting the normal flow of your attacks** [[Skill Tree A]] - B skills. When you dodge you automatically counter act the attacker for 10% of your normal weapon damage** [[Skill Tree A]] - C skills.* [[Monk skill archive]] - <br!--Removed-->Old Monk skills.
Rank: 2/5.<br>
Description: Counteract enemies without interrupting the normal flow of your attacks. When you dodge you automatically counter act the attacker for 20% of your normal weapon damage.<br>
Rank: 3/5.<br>Description: Counteract enemies without interrupting the normal flow of your attacks. When you dodge you automatically counter act the attacker for 30% of your normal weapon damage.<br> Rank: 4/5.<brnoinclude>Description[[Image: Counteract enemies without interrupting the normal flow of your attacksSkill-tree-blizzcon09-monkA-muldric. When you dodge you automatically counteract the attacker for 40% jpg|frame|Skill Tree A as of your normal weapon damage.<br> Not much to say about this one, since it had a point in it and I never added any more to see if I could discern the improvement. The Monk hits so fast and was overpowered for the Blizzcon build that needing to dodge or getting your hits interrupted wasn’t a real major problem.<br> ==Tier 3<br>=====[[Seven Sided StrikeBlizzCon 2009]].]]==A Skills==Mana cost: 30<br>Rank: 1/5.<br>Description: Dash at your enemies, striking six times in succession for 50% This tree had 4 of your weapon damage. Rank: 2/5<br>Description: Dash at your enemiesthe 8 skills, striking 7 times in succession for 50% of your weapon damage. A very fun skill. Much like with a finishing move in a fighter. The Monk teleports to his target, Dragon Flight style, and commences to strike multiple times. As best I could tell, the Monk was invulnerablelevel 5, or perhaps intangible, during this attack. He’s not visible except as flashing series of human shapes10, all shining gold and two-dimensional. You can see a screenshot to the right, or see it featured in the Blizzcon B-roll gameplay footage15s. The evolution of All the skill was described skills in detail during the Monk design panel as well.<br> The hits always seemed to land1, 5, and did considerable damage 10 tiers had points invested in total. If this one was cast on an empty spacethem already, so they could be used from the monk would do three flashing hits before stoppingvery start. He’d also stop short of 6 if the target died along the way. If there There were multiple targets in the area, he seemed to select targets randomly, hitting each of them some number of times out of his total of 6.<br> This one was best used on single or double targets, ideally a boss that needed finishing off, especially a teleporter or another elusive one, since all the hits would go to it in rapid succession, and hit it no matter how it squirmed.<br> Fun and effective. What more do you want?<br> ==Tier 4=====only 2 level 15 [[Inner SanctuaryMonk]]===Mana cost: 24<br>Rank: 1/5<br>Description: Creates a protected region on skills in the ground for 6 seconds that can not be bypassed by enemies.<br> Rank: 2/5<br>Description: Creates a protected region on the ground for 7 seconds that can not be bypassed by enemies.<br> I tried this one just to be thoroughdemo, since there was no need for additional defense at any point during the Blizzcon demo. At least not for the (intentionally) overpowered only two Monk. When cast, this skill creates a large rune skills without points already in them on the grounddemo character, with a Stop Time-like bubble shield and both were in the middle of which stands the Monkthis tree. It appeared to be impermeable Both were fairly cool to melee attackers; the Fallen I used it against couldn’t penetrateuse, at lest. They could reach through ittoo, though. A Fallen Overseer had enough range to whack me with his improvised pole arm, as I stood in 100 Fists was the center, immediately after casting it. Regular Fallen could not though, and just stood ringed around clear champ of the exterior, waiting their turntwo.<br>
I didn’t try it against bosses or flying enemies, and there were very few projectile enemies in the Blizzcon build to test that aspect of it against. And it was never necessary, since I was always better off attacking than standing back on defense, with the Monk.<br>
===Tier 2===* '''[[Way of the Hundred FistsForce Without Thought]]==='''Combo skill. A fast series ** Counteract enemies without interrupting the normal flow of your attacks strikes enemies in front of . When you dodge you.<br>Rank: 1/5<br>First hit: A short range dashing attack that deals 100% weapon damage.<br>Second hit: Attack rapidly 6 times for 8% of weapon damage.<br>Third hit: Attack all enemies near automatically counter act the monk attacker for 85X% of your normal weapon damage.<br>
Rank: 2/5<br>
First hit: A short range dashing attack that deals 108% weapon damage.<br>
Second hit: Attack rapidly 7 times for 8% of weapon damage.<br>
Third hit: Attack all enemies near the monk for 85% of weapon damage.<br>
Rank: ===Tier 3/5<br>===First hit: A short range dashing attack that deals 116% weapon damage.<br>* '''[[Seven Sided Strike]]'''Second hit** Description: Attack rapidly 8 Dash at your enemies, striking X times in succession for 8% of weapon damage.<br>Third hit: Attack all enemies near the monk for 90Y% of your weapon damage.<br>
This one was a blast to use, and was about the most fun Monk skill. It’s just straight out of an action movie, or some game like Tekken 3. The Monk does a short dash to the first punch, throws a flurry of blows for the second stage, and then blasts an explosive, AoE attack. It’s an excellent crowd killer, and when used on a monster marked with the Explosive Palm 3rd stage, it’s almost certain to clear the room.<br>
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===Tier 4===
* '''[[Inner Sanctuary]]'''
** Creates a protected region on the ground for X seconds that can not be bypassed by enemies.
* '''[[Way of the Hundred Fists]]'''
** Combo skill. A fast series of attacks strikes enemies in front of you.
** First hit: A short range dashing attack that deals X% weapon damage.
** Second hit: Attack rapidly Y times for 8% of weapon damage.
** Third hit: Attack all enemies near the monk for Z% of weapon damage.
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== References ==
* [http://www.diii.net/blog/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree Stats and Discussion]
[[Category:Monk]]
[[Category:Skills]]
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