12,486
edits
Changes
Major overhaul.
'''<span style="color:red;">[[Skill RunesWizard]] could only be socketed in active skillsare currently getting the same overhaul the [[Barbarian]], in [[Monk]] and [[Witch Doctor]] already have had. Please check out the Blizzcon build. This may [[Wizard skill archive]] for older skills, or may not remain true in the final game[http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees article] for current ones.Thank you!</span>'''
===Spectral Blade=Conjuring skills==[[The focus on Conjuring skills is on bringing magical manifestations to the physical plane from the ethereal plane. Spells like Hydra, Mirror Image:Wiz-spectral-blade1.jpg|thumb|250px|and Spectral Blades in action.]]* Active Skill*'''Rank''': 0/1**'''Description:''' Summons a spectral blade that strikes each enemy in front Blade are prime examples of the wizard 3 times causing 1-5 physical damage with each hitthis.**'''Mana cost:''' 7
===Tier II SkillsI===* '''[[Spectral Blade]]'''These skills are available as soon as ** Summons a spectral blade that strikes each enemy in front of the Wizard reaches level 53 times causing X physical damage with each hit.
===Explosive BlastTier IV===*Active Skill*'''Rank:[[Hydra]]''' 1/5**'''Description:''' A blast Creates a hydra that attacks your enemies with bolts of energy explodes at the target causing fire. Hydra deals 6-10-16 damage in a small radiusper attack.**'''Mana Cost:[[Intensify]]''' 5** When you pick up a health globe, your critical hit chance increases by 2%. Duration: 7 seconds.
===Stone SkinTier V===* '''[[Image:Stoneskin.jpg|thumb|250px|New Crystalined Stone Skin.Mighty Impact]]*Active Skill*'''Rank:''' 1/5** Increases critical hit damage by 10%.*'''Requires:[[Magic Weapon]]''' 1 point(s) in**'''Description:''' Shield yourself Imbue your weapon with rock and stone, absorbing 75 magical energy granting it increased damage. Lasts 8 secondsDamage: 25-35.**'''Mana CostDuration:''' 12**'''Cooldown:''' 19 120 seconds*'''Prerequisite of:''' Magic Weapon.
==Tier IV Skills==A wizard must invest 15 points in the Conjuring tree before the skills in this tier become available. ===Hydra=References==*Active Skill*'''Rank[http:''' 0/5**'''Description:''' Creates a hydra that attacks your enemies with bolts of fire/www. Hydra deals 6-10 damage per attackdiii.**'''Mana Cost:''' 12 ===Intensify===*Passive Skill*'''Rank:''' 0net/5**'''Requires:''' 1 point(s) in Stability Control**'''Description:''' When you pick up a health globe, your critical hit chance increases by 2%.**'''Duration:''' 7 seconds An interesting little bonus, one that would be kicking in all the time during the game. This one should actually be more useful in multiplayer games, since health globes would drop more often and be picked up more often. Watch some of the gameplay footage released this year, and see if you ever count 7 seconds between health globe drops? ==Tier V skills== ===Magical Impact===*Passive Skill*'''Rank:''' 0blog/5**'''Requires:''' 1 point(s) in Intensify.**'''Description:''' Increases critical hit damage by 10%. Critical hits are a major component of damage dealt in Diablo 3. They’re not just for physical damage anymore, and critical hits of all types deal extra damage, as well as creating bonus magical effects. That said, some types seem like better bonuses than others, so certain builds of Wizards would probably benefit more from this spell than other builds. ===Magic Weapon===*Active Skill*'''Rank:''' 0comments/5**'''Requires:''' 1 point(s) in Stone Skin.**'''Description:''' Imbue your weapon with magical energy granting it increased damage.**'''Damage:''' 25full-wizard-skill-35**'''Duration:''' 120 seconds**'''Mana Cost:''' 10 One of the odder trees/ Full Wizard skills, seemingly designed for a melee fighting Wizard. We don’t know enough about weapon damage in general to have any idea if this is a big bonus or not. Nor do we know if this damage is boosted by attributes and +magical damage item modifiers. If so it’s possible that some Wizard builds could deal very good weapon damage. On the other hand, there are enough limits on which classes can use which weapons that Wizards might be limited in their melee damage no matter what they tried.Skill Trees]
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[[Category:Conjuring skills]]
[[Category:Wizard]]
[[Category:Skills]]