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Desert Dervish

1,487 bytes added, 09:35, 12 September 2009
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The '''Desert Dervish''' is a spinning tornado large, powerful monster found in the desert areas of Act 2. Dervishes launch into a beast with a strong knock-back spinning Whirlwind attack, during which they deal heavy damage, as well as reflecting most types of projectiles.
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|movement= Slow
|modifier= None
|spells= Knockback, Reflect Projectiles
|found= Near [[The Canyon Rim Mines]]
}}
An annoying monster that spinsOne of the more powerful monsters found on the surface of the Act 2 desert, the Dervish moves slowly and absently, throwing his many smallseldom coming directly at the player. It waits to be attacked, and one large blade when a player closes to within range it launches into a whirlwind attack, spinning around, hurting anyone nearby, dealing heavy damage and also knocking them back slightlyany enemies in melee range. The easiest way to deal with them Dervish is also capable of reflecting many types of projectiles while it spins, making it difficult for artillery characters to just go ranged with spells or missilesdamage.
This opponent is a lot more annoying when playing a [[Barbarian]] or other [[melee]] classes than a [[Wizard]].==Strategy==
When they dieThe key to killing a Dervish is to stand back until it comes out of the spin, they do so spectacularlywhen it is vulnerable. A wise player will then quickly close in and hit it fast and hard, since it will begin spinning around in again after a couple of seconds. All types of spells will hurt the airDervish when it is not spinning, hitting the groundbut when it is many projectiles are reflected away. These projectiles are still damaging; they can hurt other monsters, spurting dust in but they will not touch the processDervish while it is spinning.
Some spells can hurt the Dervish, though it's not always clear which. The Wizard's [[Magic Missile]] and [[Arcane Orb]]s are reflected away, but [[Electrocute]] hits the Dervish just like it would any other monster.
Dervishes have very large [[footprint]]s, and can be hit by multiple spells at once. Witch Doctors have great success against the Dervish with [[Plague of Toads]] since the Dervish is so large that 2 or 3 toads from each cast will strike it. [[Charged Bolt]] is also effect, for the same reason. Neither of these spells is reflected away, either, perhaps because they are ground-based, rather than floating?
 ==Death Animation==Dervishes have a spectacular death animation, as they fly up and around like a broken helicopter, before crashing down into the ground with a dust-hurling crash.  ==Spells and Abilities===
* Knockback
The Desert Dervish has a knockback ability when spinning. When not spinning, there is no chance of knockback.
 
[[Image:Desert_Dervish_2.jpg|350px]]
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===Known X Types===
Use on a "family" monster article.
* Can be used in "Goatman" or the like
==Background==
It will be very interesting to hear from Blizzard what Nothing is yet known about the background story is for of this particular monster. 
==Development==
The Desert Dervish was first seen in August 2009 in the [[GamesCom 2009 demo]] build. It's interesting Blizzard added a "dervish" type monster, since they originally talked about a [[Dervish|Dervish class]]. The name obviously got a little downgrade, into might have lent itself to this annoying monster, though the term "dervish" to describe any spinning action is in fairly common usage.
In a piece of concept art, the Desert Dervish is referred to as a "Dune Dervish".[http://www.diii.net/gallery/showphoto.php?photo=3345&size=big&cat=564] Either we'll see both a "Desert" and "Dune" Dervish, or they just changed the name as to not be confused with the [[Dune Thresher]].