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Necromancer

713 bytes added, 23:14, 9 September 2009
work in progess on powers in book, not game
Their desire to uphold this balance has brought the Necromancers forth from the isolation of their remote, dank homeland to destroy [[Diablo]] and his brethren. The mere presence of these [[Prime Evil]]s on the mortal realm upsets the natural symmetry of not only the mortal realm, but also the Great Cycle of Being itself. The followers of Rathma seek to right the balance by ridding the mortal realms of nonmortal intervention altogether. They resent any force that would treat humans as pawns in a cosmic game, though they apparently are willing to ally with the forces of Order, but only until such time as the balance is restored.
 
==Early Life and Training==
It is unclear how one becomes a Necromancer(or apperentice).<br>
Training takes place in the vast underground cites of the Necromancers in the Eastern Swamps. They are first taught the ideology of the Necromancers, including [[The Great Cycle of Being]].They then go through lessons on anatomy, how to revive people and a host of other skills. Despite their appearance, Necromancers can move quite fast as they as trained to react instantly in a hostile jungle world.<br>
Once the Necromancer's training is over, he/she is initiatied by a vison of [[Trang Oul]]. The Necromancer is tested on summoning skills, and if he is sucessfull, is given a bone dagger from one of the corpses.
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