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== Character Classes ==
[[Image:Screenshot 8.jpg|300px|right|thumb|[[Barbarian]] hammering.]] [[Image:Screenshot 16.jpg|300px|right|thumb|[[Witch Doctor]] [[Skull of Flame|flameskulling]].]]Blizzard have confirmed that the game will ship with <span style="color:white;">'''five'''</span> character [[class]]es. The following links detail the <span style="color:white;">'''fourThree'''</span> classes that have been revealed:
* '''The [[Barbarian]]''' - The same character you played in [[Diablo II]], but with some [[Barbarian skills|new skills]], and backed with power of the [[ancient]]s.
** [[Barbarian skills]] - All known skills.
* '''The [[Witch Doctor]]''' - A new class that comes from the jungle region of [[Taganzi]], and uses [[Witch Doctor skills|voodoo magic]] to do his bidding. One of his highlights is the [[Wall of Zombies]] spell.
** [[Witch Doctor skills]] - All known Skills.
* '''The [[Wizard]]''' - A new class that is a pure spell caster harnessing arcane and elemental magic to do her bidding. Very similar to the [[Sorcerer]] and [[Sorceress]] of previously Diablo games. One of the highlights is the [[Wizard_skills#Slow_Time|Slow Time]] spell which warps space and time, slowing nearby monsters and projectiles.
** [[Wizard skills]] - All known Skills.
* '''The [[Other classes]]''' - Speculation on the missing 2 classes.New with Diablo III is the choice of gender for each class. Class creation is It's not as customizable as the characters in popular MMO [[World of WarCraft]], but the developers have made it possible to choose a '''male or female''' character of the class they prefer. The next class announced will make fans love Blizzard [http://www.diii.net/blog/comments/exclusive-jay-wilson-interview/], according to [[Jay Wilson]], which is the complete opposite of what he said before the Wizard was announced; that we would hate them [http://www.diii.net/n/693870/jay-wilson-videogamercom].
The new maximum character level will be '''<span style="color:white;">100</span>''' instead of 99.
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=== Skills ==Several major changes are apparent in Diablo III; compared to Diablo II, each character class has more skills available to use (Diablo II had only a maximum of '''thirty''' skills per character). Also notable, is that Diablo III separates a character's skills into '''Tiers''' - some skills that exist on higher Tiers require the learning of a skill in a lower Tier; likewise, a higher Tier may require a certain number of skill points spent in a lower Tier to access any skills in it. Each Tier also is the same Tier across each skill tree. So far, there appears to be a maximum of exactly '''six''' Tiers for any given skill tree. (Tier I is level 1 to 4; Tier II begins at level 5; Tier III begins at level 10; Tier IV begins at level 15; Tier V begins at level 20; and Tier VI is level 25 and onwards). So far, it is not known if each skill tree will have the same number of skills for each character class, as it were in Diablo II (each skill tree had exactly ten skills), but from inferring what has been revealed already, each skill tree has at least ten.=You can look further at the above known class [[skills]] (in the [[Diablo_3_Basics#Character_Classes|Character Classes section]] on this page) for detailed information about what has been revealed so farwill be available, but one big user interface (UI) general change for character abilities is that skills are you now accessed via have a '''skill bar''', supplanting the functionality instead of the a potion bar in Diablo II. It works similar to the skill bar in World of Warcraft (WoW), where and more than two skills can now be accessed without using the function hotkeys (F1, F2 etc)easily. Read more about the [[potion]] changes below.
* A '''[[:Category:Skills|Full List of Skills]]''' of the class skills.
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==== Skill Tree Respecs/Resets ====
In Diablo II, a character always had all their skills and stats as they were allocated. If you made any mistake, the only solution was to start over. There has not been a definite word on talent/skill respecs, but [[Jay Wilson]] has said that he didn't like that you were limited in the old system, and that regardless of how the skill system will look, respecs are probably going to be available.
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=== Skill Runes =Stats/Attributes====[[Rune]]'''It's no longer possible to choose where to enter your own stat points.''' They will work very different be automatically assigned every time you level up. The customization that this brought in Diablo III compared to {{iw|Rune Diablo II Runes}}, and is now part going to be moved to itemization among other ways. Have a look what kind of secondary attributes are influenced by the character customization. You will enter skill runes for your skillsinitial stats/spellsattributes '''[[Attributes#Strength|Strength]]''', which will affect '''[[Attributes#Dexterity|Dexterity]]''', '''[[Attributes#Vitality|Vitality]]''' and '''[[Attributes#Willpower|Willpower]]'''.*The '''[[Attributes|full list of attributes]]''' shows how the these work in the game. A multiplying rune might make your spell fire additional fireballs, another rune might make the blast radius bigger etcattributes and secondary attributes interact.
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==Stats/Attributes== Skill Runes ===='''It'[[Rune]]s no longer possible to choose where to enter your own stat points.''' They will be automatically assigned every time you level up. The customization that this brought work very different in Diablo III compared to {{iw|Rune Diablo II Runes}}, and is now going to be moved to itemization among other ways. Have a look what kind part of secondary attributes are influenced by the initial statscharacter customization. You will enter skill runes for your skills/attributes '''[[Attributes#Strength|Strength]]'''spells, '''[[Attributes#Dexterity|Dexterity]]'''which will affect how the these work in the game. A multiplying rune might make your spell fire additional fireballs, '''[[Attributes#Vitality|Vitality]]''' and '''[[Attributes#Willpower|Willpower]]'''.*The '''[[Attributes|full list of attributes]]''' shows how attributes and secondary attributes interactanother rune might make the blast radius bigger etc.
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[[Image:Barbarian swing.jpg|thumb|right|[[Barbarian]] swinging two magical axes.]]While the [[Category:Items|item]] system won't be identical to that of Diablo II, it will be very similar. '''[[Items]]''' will drop randomly and have random attributes. Some of the things that definitely changed:
* [[Runes]] no longer attach to weapons, and 'rune words' are '''completely removed'''. They are instead used to enhance your skills/spells.
* The [[inventory]] is now 'WoW-style' with '''one slot per item'''. No more 'inventory-tetris'.
* The [[stash]] is in the game, bigger this time, and will be possible to expand further.
** The dev team is discussing potentially making it a shared stash between your characters, or adding a mail system.
=== Release Date ===
As usual, the [[Release Date|release date]] for any Blizzard production is kept under wraps for as long as possible. What is known is that [[Diablo III]] is ''behind'' [[StarCraft II]] in the development cycle. A StarCraft release for 2010 2009 and a Diablo III release in '''2010/2011''' seems probable, and the [[BlizzCon 2008]]/[[BlizzCon 2009]] information also seems to indicate this.
Still, the level of polish makes it harder to estimate development time left. Any other dates or rumours are that -- rumours.
==References==
* [http://www.blizzard.com/us/press/080628.html Blizzard Press Release]
[[Category:Diablo III]]
[[Category:Basics]]
[[Category:Featured articles]]