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Fanmade:Bard

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===Bard Skills===
The Bard skills are arranged into to three distinctive skill tree categories:
  * Honor * Glory * Guile  
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.
'''Tier I:'''
* '''Trick Shot:''' Active. Missile attack. Fires a missile that zig-zags in an ever widening cone away from character, increasing it's area of potential attack. * '''Dual Wield:''' Passive. With two weapons equiped, both are used in the time frame of one attack with a speed average of both weapons. Higher Ranks increase accuracy and damage. * '''Evasion: Passive.''' Increases the effect of Dex on defenses. * '''Catch Missile:''' Passive. Has a chance of plucking or knocking a missile right out of the air, rendering them harmless
'''Tier II:'''
* '''Twin Strike:''' Active. Melee attack. Requires two weapons. Attack using both weapons simultaneously as one blow. All bonuses, damage ratings, etc. are added together and treated as one attack from one weapon. * '''Strafing Run:''' Active. Missile attack. While character is walking/running, constantly fires missiles at the nearest foe. (Stolen from the Mentalist. ) * '''Parry:''' Passive. When equiped with two weapons, has a chance of parrying attacks. * '''Shield Bash:''' Passive. When attacked, adds a chance to lash out with shield, dealing damage and knocking attacker back. * '''Missile Mastery:''' Passive. Increases damage, accuracy, and speed of all missile attacks.
'''Tier III:'''
* '''Frantic Assualt:''' Active. Melee attack. While attack button is held down, each swing hits a different enemy in range, with increased attack speed.. * '''Split Arrow:''' Active. Missile attack. Fires a missile that upon impact, splits into several more missiles launched at nearby foes that do half original damage. * '''Ambidexterity:''' Passive. Increases the attack speed and accuracy of Twin Strike and Dual Wield. * '''Retort:''' Passive. When attacked, has a chance of very quickly counter attacking. * '''Cower:''' Passive. If using a shield and standing still, the Bard can cower behind it very effectively, increasing shield blocking and absorbtion.
'''Tier IV:'''
* '''Dervish:''' Active. Melee attack. Spins very quickly, attacking a single target several times quickly, the number depends on Rank. When dual wielding, both weapons are used. * '''Flurry:''' Passive. On hitting a foe in Melee, has a chance of quickly adding a second attack. That second attack could also trigger this again, causing a chain reaction. When dual wielding, this could result in a barrage of attacks at higher Ranks. * '''Split Rebound:''' Passive. Increases the damage done by the secondary missiles broken off from Split Arrow. * '''Agile Striking:''' Passive. Adds a damage bonus for Dex to Melee attacks using 1-handed weapons and increases the pre-existing Dex bonus for Missile attacks. Effect increases with Rank.
====Glory Skills====
'''Tier I:'''
* '''Enduring Chant:''' Active. Song. Stops the loss of stamina from running, etc. for the user and any friendly units within range. Also decreases the Fury cost for Barbarians skills and increases the speed of regeneration and healing from items/magic. * '''Penetrating Voice:''' Passive. Decreases the chance that any Silence effect can affect the Bard. * '''Silver Tongue:''' Passive. Increases the chance of effect success for all Songs. * '''Virtuosity:''' Passive. Passive. Increases the power of the effects of all Songs.
'''Tier II:'''
* '''Aria of Disruption:''' Active. Song. Interferes with magical energies, decreasing the effectiveness of all enemy hostile magics within range. * '''Soothing the Beast:''' Active. Song. Has a chance of randomly causing any foes within range to stop hostile activities for a time, entranced by the Bards singing. * '''Enduring Vitality:''' Passive. Enhances Enduring Chant to provide some health regeneration as well. * '''Counter Verse:''' Passive. Has a chance of knowing the proper short verse that can counteract the effect of a debuff cast on the Bard. Has a chance of reducing the length of any debuffs afflicting the Bard dramatically. * '''Inspired:''' Passive. Decreases the Mana cost of all Songs.
'''Tier III:'''
* '''Furious Bolero:''' Active. A fast, harsh song that has a chance per x seconds of setting any targets within range on fire, causing fire damage for xx seconds. If a target is on fire and gets re-effected, the fire duration is added onto the end of the current fire. Creatures on fire have a chance of igniting those nearby. * '''Haunting Melody:''' Active. Song. Increases the connection between this world and the Ether, increasing the effectiveness of allies' spells and decreasing mana costs for skills. * '''Allegro:''' Passive. Enhances Furious Bolero, increasing fire damage and adding a chance to stun victims while on fire. * '''Counter Chorus:''' Passive. Augments Counter Verse to apply to allies within a Rank dependent radius. * '''Fortissimmo:''' Passive. Increases the range of all Songs.
'''Tier IV:'''
* '''Heroic Anthem:''' Active. Song. A song dedicated to glorious victories over evil by legendary heroes. Increases all damages and attack/cast speeds of friendly units. * '''Hymn of Light:''' Active. Song. A powerful song from before time. Only affects undead and demons within range, but deals constant damage, slows them, and lowers damage and defenses. * '''Noble Fortitude:''' Passive. For Heroic Anthem, adds to the max health of friendly units. * '''Angelic Voice:''' Passive. Enhances Hymn of the Light. Has a chance of randomly stunning any applicable targets within range. * '''Long-Winded:''' Passive. Increases the duration of all Songs.
====Guile Skills====
'''Tier I:'''
* '''Be the Beast:''' Active. Skill. The Bards extensive knowledge base allow him to emulate the bahavior of various dark creatures. By dragging a foot, acting abnormally, and making odd noises, he can behave in a way that allows him to blend in with enemies for xx seconds, causing many foes to ignore him at random. Special monsters and bosses are not fooled. Effect ends immediately if character uses any offensive skills. Other players might hate you for using this too much. * '''Silence:''' Active. Spell. Silences any targets within area of effect. * '''Bravado:''' Passive. The Bard presents himself with such gusto and self-confidence that foes hit by his attacks have a chance of being terrified and running away. * '''Blinding:''' Passive. On critical strikes, this adds has a chance of blinding target. * '''Item Lore:''' Passive. Has an increasing chance of Identifying items.
'''Tier II:'''
* '''Resonate:''' Active. Spell. Causes an intense sound vibration in an cone area starting at character that stuns targets and causes damage. This spell stays in affect while the mouse button is down and can be re-aimed anywhere. Causes increased damage on undead enemies. * '''Rogue Element:''' Active. Spell. Enchants weapons for xxx seconds, adding a random element (fire, ice, or lightning) to each attack. (Idea inspired by/based on NASE's suggestion.) * '''Barter:''' Passive. Allows the character to get better prices from vendors, buying and selling. * '''Arcane Lore:''' Passive. Increases the effects of any scrolls or books used. * '''Anatomy: Passive.''' Advanced knowledge of creatures' anatomies increases the chance of Critical Hits.
'''Tier III:'''
* '''Name of Power:''' Active. Spell. Through studies of ancient histories and texts, the Bard knows much about Demonkind and the power of real names. When used, calls a Demon by a secret name, stunning it or possibly outright banishing it. Bosses are too poweful to be affected by this. * '''Sop Story:''' Active: Spell. Tells a story so sad even un-intelligent monsters understand, charming any non-undead/demon temporarily into defending the Bard, causing them to attack other monsters. Has a 4 second cast time and has a chance to effect any foe in range. Has a 20 second cooldown. * '''Enhanced Resonance:''' Passive. Increases the width of the cone and the damage caused by Resonate. * '''Dramatic Flair:''' Passive. Increases the chance that a foe is effected by Be the Beast. Also adds a smaller chance that special monsters will be fooled as well. Bosses are still unaffected. * '''Monstrous Lore:''' Passive. Through close observation and study, the Bard gains a sense of the strengths and weaknesses of monsters. Enhances Rogue Element, giving an increasing chance of triggering the elemental effect that takes advantage of the creatures weakest resistance.
'''Tier IV:'''
* '''Accusation:''' Active. The Bards powers of persuasion are such that he is able to accuse a foe of... whatever... that causes other foes around it to become hostile to it. * '''True Name:''' Passive. Has a chance of knowing a Demon's true name. When Name of Power is used, this provides a chance that it's true name will be called, requiring it to fight for the Bard for a period of time. Once this time ends however, the Demon will seek out the Bard, ignoring all other targets, determined to kill him. * '''Make the Devil Cry:''' Passive. Adds a chance of also affecting Undead and Demons with Sop Story. * '''Rogue Burst:''' Passive. Enhances Rogue Element, giving a small chance of triggering splash damage, affecting any foes adjacent to target. If any points are in this skill, Critical hits will always trigger this affect, assuming Rogue Element is active.
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