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==Attributes and Skills==
Most alchemist skills require a decent amount of [[mana]], so [[Life]] is needed to quickly regenerate spend mana. [[Willpower]] is an important attributeis boost skill damage. Most potions act as a ranged attack, as do most of the phenomena. Hex Fields act similar to both the [[Necromancer]]'s Curses and The [[Paladin]]'s auras. The hex field is cast in a particular spot with a radius around it. Any enemy that enters the field is affected. It does NOT follow the player or the enemies but remains fixed on the ground. Each skill is designed to be effective in its own way. Whereas some older classes had skills that would become obsolete or eclipsed after a while, each of the Alchemist's skills are designed to be useful at any level with a variety of boosting passive skills.
===Attributes===
The distribution of attributes has yet to have been determined. More studying needs to be done on the official classes' attributes to ensue proper balancing.
====Starting Attributes====
====Potion Skills====
The [[Potion_Skill_Tree|Potion tree skills]] include several potions and powders that an alchemist can use /throw to both damage his enemies and strike them with debilitating debuffs.
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'''[[Tier 1 Skills:]]'''
> '''Nitre''' - Passive Skill. Adds additional explosives to Black Powder that spread outward from the initial explosion.
> '''High TemperaturesBoiling Tar''' - Passive Skill. Adds Fire damage to Pitch.
> '''Residue''' - Passive Skill. Increases the effect duration of all Potion skills.
'''''Lore''': Legend has long told of this chemical being the essence of immortality in the blood of the gods, but also being extremely toxic to mortals. Should an alchemist be able to procure this rare substance, he can fill his enemies with a deadly poison.''
> '''Hoarfrost''' - Passive Skill. Adds Increases Cold damage to Aqua Vitae.
> '''Enhanced Formula''' - Passive Skill. --- (To be determined)
====Hex Field Skills====
The [[Hex Field_Skill_Tree|Hex Field tree skills]] focus on altering reality in order to allow an alchemist to finish his enemies faster and easier. Once a hex field is cast, the glyph representing that hex field floats at the center and projects a faint boundary for the area of effect. Multiple hex fields cannot can be cast, -so long as they are not of the same type -but cannot overlap their effects. If a new hex field overlaps an older one, the new one will cancel the effects of part the old hex field it overlaps.
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'''[[Tier 1 Skills:]]'''
'''''Lore''': Alchemists have studied the workings of the mind for ages. With an understanding of the complex subtleties of thought, an alchemist can force an enemy to share his feelings and pains. Even as an enemy strikes the alchemist, it feels the pain of the wound as if it were its own wound.''
> '''Greater Logic''' - Passive Skill. Increases the base mana gained from points in Willpowerproportion to character level.
> '''Gematria''' - Passive Skill. --- (To be determined - may deal with runes and items' magic effects)
> '''Astral Force''' - Passive Skill. Increases the attack speed and chance of critical strike for Archeus doppelgangers.
> '''Transcendence''' - Passive Skill. --- (To be determined)Alchemist receives % bonus to Defense when mana is below 5%.
> '''Order''' - Passive Skill. Lowers cost and Increases duration of all Hex Field skills.
====Phenomenon Skills====
'''''Lore''': This eerie fire can be seen hovering over the ground, moving as though it has a mind of its own –beckoning observers. Even a young alchemist can learn the secret to this mysterious fire with little instruction, igniting deadly gases to conjure ghastly flames that will scorch his foes and poison their veins.''
> '''Aurora'''- Active Skill. Deals lightning damage with chance of stunningfor as long as button is held.
'''''Lore''': Myths across the world tell tales of the lights that snake across the night, bring good or ill omen. An alchemist can summon forth these shimmering lights of the northern and southern skies to electrify his enemies and perhaps leave them dazed.''
'''''Lore''': An alchemist can use his knowledge of the temperaments to raise natural choler in a monster’s body to a dangerously high level. Eventually, the monster bursts into flames from the excess, burning it from head to toe.''
> '''Spectral Lightning''' - Active Skill. Deals Lightning damage to enemy targetted and lesser Lightning damage to any enemies it passes through in its path.
'''''Lore''': Manifesting this rarely seen phenomenon, an alchemist can hurl a sphere a burning electrical energy. The sphere releases arcs of lightning onto any enemy in its path and detonates in a deadly blast when it reaches its destination.''
'''[[Tier 3 Skills:]]'''
> '''Saint's Fire''' - Active Skill. Glow attracts and chills monsters, chain lightning deals Lighting damage.'''''Lore''': Legend tells of a band of pirates that stole sacred relics from a clan of sorcerers, and were cursed by its priests. While on the sea, the sailors were startled by a fire on the mast, but mystified by its beauty and the fact that enticing eeriness even as it did not burn drained the shipheat from them. Suddenly, a bolt of lightning struck, and the ship –with its crew –sank to oblivion. Likewise, an alchemist can call forth the strange glow of the fire to mesmerize and chill his enemies before lightning strikes them down.''
> '''Salt Crystals''' - Active Skill. Field of crystals spread in direction cast, deals Physical damage, monsters attack pillars.
'''''Lore''': Alchemists of old identified salt as one of the three base elements of the universe. Today, an alchemist can bring salt from the earth, sending out a field of crystals spikes beneath his enemies’ feet and providing pillars of salt as a barrier for the alchemist.''
> '''Crystalization''' - Passive Skill. Increases the range of the Salt Crystal Crystals skill.
> '''Spine Chill''' - Passive Skill. Increases the chance to stun enemies with Lightning Phenomenon skills.
> '''Theurgy''' - Passive Skill. --- (To be determined)
> '''Amalgamation''' - Passive Skill. Alchemist and allies receive % increased attack damage for 15 seconds when touched by Prima Materia tendril. The increased damage is in proportion to the attack damage of Prima Materia.
'''[[Tier 5 Skills:]]'''
> '''Oscillation''' - Passive Skill. Increases the number of particles released by Sanctum Moleculae.
> '''Philosopher's Stone''' - Passive Skill. Increases the Replenishes % health gained from health orbsper second, increases the amount of gold dropped by enemies and , chests or , stashes, etc.
====Skill Rune Effects====
The effects of Skill [[Rune]]s on Alchemist Skills will be implemented when more is revealed on the Diablo 3 Skill Rune system in general. Many of the Potion skills and Phenomenon skills can be modified without too much difficulty, such as increasing damage power or the number of times an effect activates per spell. The influence that Skill Runes will have on Hex Field skills in particular is still being determined.
====Skill-Boosting Prefixes====
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Original artwork will be added as soon as I can have someone with artistic skills help me.