Rip bones from nearby enemies, dealing 150% weapon damage, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Bone Armor lasts 60 seconds.
Harvest of Anguish (Cold)
Damage dealt to enemies is increased by 200%.
Limited Immunity (Physical)
Your armor absorbs all incoming damage for 5 seconds and grants immunity to all control impairing effects.
Dislocation (Poison)
Enemies hit are also stunned for 2 seconds.
Thy Flesh Sustained (Physical)
Cost: 20% Health
Increases your Life per Second by 10% per target hit.
Reap of Anguish (Physical)
Bone Armor also increases your movement speed by 1% for each enemy hit.
Bone Spirit
Base Skill (Physical)
Launch a Bone Spirit that will seek enemies. Deals 4000% damage on impact.
You gain a charge every 15 seconds and can store up to 3 charges. Recharge time is reduced by 1 second for each corpse you consume.
Possession (Physical)
Bone Spirit will now charm the target for 10 seconds at the cost of 5% health.
Panic Attack (Poison)
Enemies within 10 yards are feared for 2 seconds when Bone Spirit detonates.
Poltergeist (Cold)
Increases the maximum number of charges to 4.
Unfinished Business (Cold)
Bone Spirit explodes dealing 1250% weapon damage to all enemies within 10 yards on detonation.
Astral Projection (Cold)
Damage is increased by 15% for each enemy that Bone Spirit passes through while seeking its target.
Blood Rush
Base Skill (Physical)
Cooldown: 5 seconds
Cost: 5% Health
Shed your mortal flesh and reappear up to 50 yards away.
Transfusion (Physical)
Heals for 2% of your maximum health for every enemy passed through.
Hemostasis (Physical)
Removes the health cost.
Metabolism (Physical)
Blood Rush now has 2 charges, but its health cost is doubled.
Potency (Physical)
Increases your armor by 100% for 2 seconds after casting.
Molting (Physical)
Leaves a corpse at your original location when used.
Simulacrum
Base Skill (Physical)
Cost: 25% Health
Cooldown: 120 seconds
Create a Simulacrum made of blood that will duplicate your Essence Spenders for 15 seconds.
Reservoir (Physical)
Your maximum Essence is increased by 100% while your Simulacrum is active.
Cursed Form (Physical)
While active, your curse skills now apply all three curses.
Blood Debt (Physical)
Life costs for skills are reduced by 75% while Simulacrum is active.
Blood and Bone (Physical)
Now also creates a Simulacrum of Bone, but the duration is reduced to 10 seconds.
Self Sacrifice (Physical)
If you would die with a Simulacrum active, instead the Simulacrum is destroyed and you are fully healed.
All corpse skills can be used at will for 10 seconds.
Invigoration (Physical)
Your skills do not cost Essence while Land of the Dead is active.
Frozen Lands (Cold)
Enemies in the Land of the Dead are periodically frozen.
Plaguelands (Poison)
Land of the Dead deals up to 5,000% weapon damage to enemies over its duration.
Land of Plenty (Physical)
You are healed for 2% of your maximum life whenever you kill an enemy while Land of the Dead is active.
Shallow Graves (Physical)
Every 10 enemies killed extends the duration by 1 second up to a maximum of 2 seconds.
Command Skeletons
Base Skill (Physical)
Cost: 50 Essence
Active: Command your skeletal minions to attack the target and increase their damage by 50% for 5 seconds.
Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage per attack.
Enforcer (Physical)
Reduces the active Essence cost to 25.
Dark Mending (Physical)
Skeletal minions will heal you for 0.5% of your total health per hit while being commanded.
Freezing Grasp (Cold)
The target of your command is frozen for 3 seconds.
Kill Command (Poison)
8Now commands your skeletons to explode, dealing 215% weapon damage to enemies within 15 yards.
Frenzy (Physical)
Commanded skeletons go into a frenzy, gaining 25% increased attack speed for the duration.
Command Golem
Base Skill (Poison)
Cooldown: 45 seconds
Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses.
Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage per attack.
Bone Golem (Physical)
Active: The Golem becomes a tornado of bone carrying all nearby enemies to the targeted location and rooting them in place for 2 seconds.
Blood Golem (Physical)
Active: The Golem sacrifices itself healing you for 25% of your health and reconstructs at the targeted location. As the Golem reconstructs, veiny tendrils damage nearby enemies for 450% weapon damage.
Flesh Consuming Golem (Poison)
Active: The Golem consumes corpses at the targeted location increasing its damage by 30% per corpse.
Decay Golem (Poison)
Active: Command the Golem to the targeted location where it collapses into a pile of 8 corpses.
Ice Golem (Cold)
Active: Command the Golem to launch an icy blast at the target location, freezing enemies for 3 seconds and increasing their chance to be critically struck by 10% for 10 seconds
Army of the Dead
Base Skill (Physical)
Cooldown: 120 seconds
Raise a massive skeletal army to pummel the targeted location dealing 12000% weapon damage in a 15 yard radius.
Blighted Grasp (Poison)
Skeletal hands raise from the ground damaging enemies within 15 yards for 14000% total weapon damage as Poison over 5 seconds.
Frozen Army (Cold)
Weapon damage increased to 12000% and they attack all enemies in a line.
Unconventional Warfare (Physical)
Skeletons will rise from the ground and attack random targets for 50000% total weapon damage over 4 seconds.
Dead Storm (Physical)
Raise a storm of the dead that surround you damaging enemies for 15500% weapon damage over 5 seconds.
Blighted Grasp (Poison)
Skeletal hands rise from the ground damaging enemies within 15 yards for 14000% total weapon damage over 5 seconds
Consuming a corpse increases your run speed by 3% for 5 seconds.
Life from Death
Consuming a corpse has a 20% chance to spawn a Health Globe.
Stand Alone
Increase Armor by 100%, reduced by 10% for each active minion.
Bone Prison
Bone Spear, Bone Spikes and Bone Spirit have a 30% chance to trap enemies in a Bone Prison for 3 seconds.
Commander of the Dead
The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%.
Swift Harvesting
Increase the attack speed of Bone Spikes, Siphon Blood and Grim Scythe by 15%.
Aberrant Animator
Your minions gain 200% of your Thorns.
Eternal Torment
Your curses cost 50% less Essence and last forever.
Blood for Blood
Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 10 times.
Blood is Power
After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used.
Draw Life
Increases your Health Regen by 10% for each enemy within 20 yards.
Extended Servitude
Increase the duration of your Skeletal Mage and Revive minions by 25%.
Final Service
When you take lethal damage, you are sustained preventing all incoming damage for 4 seconds. In addition, you consume minions to heal for 10% of your life per minion. This effect cannot occur more than once every 60 seconds.
Grisly Tribute
You are healed for 10% of your Life on Hit when one of your minions hits an enemy.
Overwhelming Essence
Increase your maximum Essence by 40.
Rathma’s Shield
You cannot lose life for 4 seconds after using Land of the Dead, Army of the Dead and Simulacrum.
Dark Reaping
While using a scythe gain 2% Essence and Life per kill.
Rigor Mortis
Blight abilities also slow enemies by 30% and reduce their attack speed by 30% for 5 seconds.
Serration
Bone Spikes, Bone Spear and Bone Spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 20%.
Siphon Blood drains blood from 2 additional targets
Trag’oul’s Corroded Fang
The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse and you deal 175-200% increased damage to cursed enemies
Scythe of the Cycle
Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds
Maltorius’ Petrified Spike
Bone Spear now costs 40 Essence and deals 375-450% increased damage
Bloodtide Blade
Death Nova deals 20-30% increased damage for every enemy within 15 yards
Reilena’s Shadowhook
Every point of Maximum Essence increases your damage by 0.5% and Bone Spikes generates 2-5 additional Essence for every enemy hit
Nayr’s Black Death
Each different Poison skill you use increases the damage of your Poison skills by 50-65% for 15 seconds
Spear of Jairo
Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses
Lost Time
Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks.
Bone Ringer
The damage bonus of Command Skeletons increases by 25-30% per second they spend attacking the same target
Leger’s Disdain
Grim Scythe deals an additional 7-10% damage for each point of Essence it restores
Iron Rose
Attacking with Siphon Blood has a 40-50% chance to cast a free Blood Nova
The Johnstone
Each corpse consumed in the Land of the Dead grants a stack of Macabre Knowledge. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150-200% while outside Land of the Dead.
Haunted Visions
Simulacrum now drains 5% of your maximum life every second and lasts twice as long
Wisdom of Kalan
Increases the maximum stacks of Bone Armor by 5
Bloodsong Mail
While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage
Requiem Cereplate
Devour restores an additional 75-100% Essence and Life. In addition, when Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds.
Mask of Scarlet Death
Revive now consumes all corpses to raise a minion that deals 125 – 150% more damage per corpse
Fate’s Vow
Army of the Dead gains the effect of the Unconventional Warfare rune
Moribund Gauntlets
Your Golem sheds a corpse every second
Grasps of Essence
When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times
Golemskin Breeches
Your Golem’s damage is increased by 100-125% and you take 30% less damage while it is alive
Defiler Cuisses
Your Bone Spirit’s damage is increased by 75-100% for every second it is active
Steuart’s Greaves
You gain 40-50% increased movement speed for 2 seconds after using Blood Rush
Bryner’s Journey
Attacking with Bone Spikes has a 20-30% chance to cast a Bone Nova at the target location
Dayntee’s Binding
You gain an additional 40-50% damage reduction when there is an enemy afflicted by your Decrepify
Razeth’s Volition
Skeletal Mage gains the effect of the Gift of Death rune
Circle of Nailuj’s Evol
You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds
Prayer of Briggs
Uncursed enemies are pulled to the target location when a curse is applied to them
Krysbin’s Sentence
You deal 75-100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect
Lornelle’s Sunstone
Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing
Corpsewhisper Pauldrons
Corpse Lance damage is increased by 25-30% for 3 seconds when you consume a corpse. Max 20 stacks.
Hellfire Amulet
Necromancer passives have been added for this item
Halcyon’s Ascent
This item now includes a skill for the Necromancer
Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage
(4) Set Bonus
You gain 1% damage reduction for 15 seconds each time one of your minions deals damage. Max 50 stacks.
(6) Set Bonus
Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 250%
Trag’Oul’s Avatar
(2) Set Bonus
Blood Rush gains the effect of every rune
(4) Set Bonus
While at full life, your healing from skills is added to your maximum life for 45 seconds, up to 100% more.
(6) Set Bonus
Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
Grace of Inarius
(2) Set Bonus
Bone Armor damage is increased by 1000%
(4) Set Bonus
Bone Armor grants an additional 2% damage reduction per enemy hit.
(6) Set Bonus
Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% weapon damage and increasing the damage they take from the Necromancer by 2750%.
Pestilence Master’s Shroud
(2) Set Bonus
Each corpse you consume fires a Corpse Lance at a nearby enemy
(4) Set Bonus
Each enemy you hit with Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds.
(6) Set Bonus
Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%
Jesseth Arms
(2) Set Bonus
When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target
While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage
Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount.